CPhysConstraint::ActivateConstraint
0x00774ed0 · 451 bytes · __thiscall
_ZN15CPhysConstraint18ActivateConstraintEv
Decompiled
undefined (1 param)
/* CPhysConstraint::ActivateConstraint() */
undefined4 __thiscall CPhysConstraint::ActivateConstraint(CPhysConstraint *this)
{
char cVar1;
undefined4 uVar2;
char *pcVar3;
int *piVar4;
int *piVar5;
int iVar6;
undefined1 *puVar7;
undefined1 *puVar8;
undefined4 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined4 local_3c;
undefined4 local_38;
int *local_34;
int *local_30;
int *local_2c;
undefined4 local_28;
undefined4 local_24;
undefined1 local_20;
local_30 = (int *)0x0;
local_34 = (int *)0x0;
local_2c = (int *)0x0;
local_4c = 0;
local_48 = 0;
piVar4 = *(int **)(this + 0x440);
local_44 = 0;
local_40 = 0;
local_3c = 0;
local_38 = 0;
local_20 = 0;
local_24 = 0x3f800000;
local_28 = 0x3f800000;
if (piVar4 == (int *)0x0) {
GetConstraintObjects(this,(hl_constraint_info_t *)&local_4c);
if ((((local_34 == (int *)0x0) ||
(cVar1 = (**(code **)(*local_34 + 8))(local_34), cVar1 != '\0')) ||
(iVar6 = (**(code **)(*local_34 + 0x120))(local_34), iVar6 != 0)) &&
(((local_30 == (int *)0x0 || (cVar1 = (**(code **)(*local_30 + 8))(local_30), cVar1 != '\0'))
|| (iVar6 = (**(code **)(*local_30 + 0x120))(local_30), iVar6 != 0)))) {
puVar8 = *(undefined1 **)(this + 0x444);
pcVar3 = "world";
if (*(char **)(this + 0x448) != (char *)0x0) {
pcVar3 = *(char **)(this + 0x448);
}
if (puVar8 == (undefined1 *)0x0) {
puVar8 = &DAT_00d539c2;
}
puVar7 = &DAT_00d539c2;
if (*(undefined1 **)(this + 0x154) != (undefined1 *)0x0) {
puVar7 = *(undefined1 **)(this + 0x154);
}
Warning("Constraint (%s) attached to two static or shadow objects (%s and %s)!!!\n",puVar7,
puVar8,pcVar3);
return 0;
}
piVar4 = (int *)GetConstraintGroup(*(undefined4 *)(this + 0x450));
if (piVar4 == (int *)0x0) {
piVar4 = local_2c;
}
piVar5 = (int *)(**(code **)(*(int *)this + 0x32c))
(this,piVar4,(hl_constraint_info_t *)&local_4c);
*(int **)(this + 0x440) = piVar5;
uVar2 = 0;
if (piVar5 != (int *)0x0) {
(**(code **)(*piVar5 + 0x10))(piVar5,this);
if (piVar4 != (int *)0x0) {
(**(code **)(*piVar4 + 8))(piVar4);
}
(**(code **)(*(int *)this + 0x328))(this,(hl_constraint_info_t *)&local_4c);
uVar2 = 1;
}
}
else {
local_34 = (int *)(**(code **)(*piVar4 + 0x18))(piVar4);
local_30 = (int *)(**(code **)(**(int **)(this + 0x440) + 0x1c))(*(int **)(this + 0x440));
(**(code **)(*(int *)this + 0x328))(this,&local_4c);
uVar2 = 1;
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.