L L4D2node

CPhysConstraint::GetConstraintObjects

0x00774ca0 · 397 bytes · __thiscall

_ZN15CPhysConstraint20GetConstraintObjectsER20hl_constraint_info_t

Decompiled

undefined (2 params)

/* CPhysConstraint::GetConstraintObjects(hl_constraint_info_t&) */

void __thiscall
CPhysConstraint::GetConstraintObjects(CPhysConstraint *this,hl_constraint_info_t *param_1)

{
  int iVar1;
  undefined4 uVar3;
  char *pcVar4;
  undefined1 *puVar5;
  undefined1 *puVar6;
  IPhysicsObject *pIVar2;
  
  FindPhysicsAnchor(*(undefined4 *)(this + 0x444),param_1,0,this);
  FindPhysicsAnchor(*(undefined4 *)(this + 0x448),param_1,1,this);
  pIVar2 = *(IPhysicsObject **)(param_1 + 0x18);
  if (pIVar2 == (IPhysicsObject *)0x0) {
    pIVar2 = (IPhysicsObject *)0x0;
    if (*(int *)(param_1 + 0x1c) != 0) {
      pcVar4 = *(char **)(this + 0x444);
      if (pcVar4 == (char *)0x0) {
        pcVar4 = "";
      }
      iVar1 = _V_strlen(pcVar4);
      if (iVar1 != 0) {
        puVar5 = *(undefined1 **)(this + 0x448);
        if (puVar5 == (undefined1 *)0x0) {
          puVar5 = &DAT_00d539c2;
        }
        puVar6 = &DAT_00d539c2;
        if (*(undefined1 **)(this + 0x444) != (undefined1 *)0x0) {
          puVar6 = *(undefined1 **)(this + 0x444);
        }
        uVar3 = CBaseEntity::GetDebugName((CBaseEntity *)this);
        Warning("Bogus constraint %s (attaches ENTITY NOT FOUND:%s to %s)\n",uVar3,puVar6,puVar5);
      }
      pIVar2 = g_PhysWorldObject;
      *(undefined4 *)(param_1 + 0x28) = 0x3f800000;
      *(undefined4 *)(param_1 + 0x24) = 0x3f800000;
      *(IPhysicsObject **)(param_1 + 0x18) = pIVar2;
      iVar1 = GetRagdollConstraintGroup(pIVar2);
      *(int *)(param_1 + 0x20) = iVar1;
      goto joined_r0x00774d97;
    }
  }
  else if (*(int *)(param_1 + 0x1c) == 0) {
    pcVar4 = *(char **)(this + 0x448);
    if (pcVar4 == (char *)0x0) {
      pcVar4 = "";
    }
    iVar1 = _V_strlen(pcVar4);
    if (iVar1 != 0) {
      puVar5 = *(undefined1 **)(this + 0x448);
      if (puVar5 == (undefined1 *)0x0) {
        puVar5 = &DAT_00d539c2;
      }
      puVar6 = &DAT_00d539c2;
      if (*(undefined1 **)(this + 0x444) != (undefined1 *)0x0) {
        puVar6 = *(undefined1 **)(this + 0x444);
      }
      uVar3 = CBaseEntity::GetDebugName((CBaseEntity *)this);
      Warning("Bogus constraint %s (attaches %s to ENTITY NOT FOUND:%s)\n",uVar3,puVar6,puVar5);
    }
    *(undefined4 *)(param_1 + 0x28) = 0x3f800000;
    *(undefined4 *)(param_1 + 0x24) = 0x3f800000;
    param_1[0x2c] = (hl_constraint_info_t)0x1;
    *(undefined4 *)(param_1 + 0x1c) = *(undefined4 *)(param_1 + 0x18);
    pIVar2 = g_PhysWorldObject;
    *(IPhysicsObject **)(param_1 + 0x18) = g_PhysWorldObject;
  }
  iVar1 = GetRagdollConstraintGroup(pIVar2);
  *(int *)(param_1 + 0x20) = iVar1;
joined_r0x00774d97:
  if (iVar1 != 0) {
    return;
  }
  uVar3 = GetRagdollConstraintGroup(*(IPhysicsObject **)(param_1 + 0x1c));
  *(undefined4 *)(param_1 + 0x20) = uVar3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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