GetConstraintGroup
0x00774e40 · 127 bytes · __cdecl
_Z18GetConstraintGroup8string_t
Decompiled
undefined (1 param)
/* GetConstraintGroup(string_t) */
undefined4 GetConstraintGroup(char *param_1)
{
char *pcVar1;
int iVar2;
pcVar1 = "";
if (param_1 != (char *)0x0) {
pcVar1 = param_1;
}
iVar2 = CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar1,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
if (iVar2 != 0) {
iVar2 = __dynamic_cast(iVar2,&CBaseEntity::typeinfo,&CPhysConstraintSystem::typeinfo,0);
if (iVar2 != 0) {
return *(undefined4 *)(iVar2 + 0x440);
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.