GetRagdollConstraintGroup
0x00772630 · 42 bytes · __regparm3
_ZL25GetRagdollConstraintGroupP14IPhysicsObject
Decompiled
undefined (1 param)
/* GetRagdollConstraintGroup(IPhysicsObject*) */
undefined4 __regparm3 GetRagdollConstraintGroup(IPhysicsObject *param_1)
{
CBaseEntity *pCVar1;
int iVar2;
if (param_1 == (IPhysicsObject *)0x0) {
return 0;
}
pCVar1 = (CBaseEntity *)(**(code **)(*(int *)param_1 + 0x48))(param_1);
iVar2 = Ragdoll_GetRagdoll(pCVar1);
if (iVar2 != 0) {
return *(undefined4 *)(iVar2 + 8);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.