L L4D2node

GetScriptDesc<CNavLadder>

0x00735280 · 2028 bytes · __cdecl

_Z13GetScriptDescI10CNavLadderEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CNavLadder>(CNavLadder*) */

ScriptClassDesc_t * GetScriptDesc<CNavLadder>(CNavLadder *param_1)

{
  undefined4 uVar1;
  int iVar2;
  undefined4 *puVar3;
  void *pvVar4;
  int local_20 [4];
  
  if (GetScriptDesc<CNavLadder>(CNavLadder*)::bInitialized == '\0') {
    GetScriptDesc<CNavLadder>(CNavLadder*)::bInitialized = 1;
    g_CNavLadder_ScriptDesc._8_4_ = s_Navigation_ladders_class_00ca5554;
    g_CNavLadder_ScriptDesc._0_4_ = s_CNavLadder_00ca556d;
    g_CNavLadder_ScriptDesc._4_4_ = s_CNavLadder_00ca556d;
    g_CNavLadder_ScriptDesc._12_4_ = 0;
    g_CNavLadder_ScriptDesc._44_4_ = &g_NavLadderScriptInstanceHelper;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Get ladder ID.";
    *puVar3 = "GetID";
    puVar3[1] = "ScriptGetID";
    puVar3[3] = 5;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,int(CNavLadder::*)(),int>::Call;
    puVar3[10] = CNavLadder::ScriptGetID;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Connect this ladder to given area";
    *puVar3 = "ConnectTo";
    puVar3[1] = "ScriptConnectTo";
    puVar3[3] = 0;
    puVar3[6] = 1;
    if ((int)puVar3[5] < 1) {
      puVar3[5] = 1;
      if ((void *)puVar3[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar3[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar3[4],4);
        puVar3[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar3[4];
    }
    puVar3[8] = pvVar4;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
    uVar1 = g_CNavLadder_ScriptDesc._28_4_;
    puVar3[9] = CMemberScriptBinding1<CNavLadder*,void(CNavLadder::*)(HSCRIPT__*),void,HSCRIPT__*>::
                Call;
    puVar3[10] = CNavLadder::ScriptConnectTo;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Disconnect this ladder from given area";
    *puVar3 = "Disconnect";
    puVar3[1] = "ScriptDisconnect";
    puVar3[3] = 0;
    puVar3[6] = 1;
    if ((int)puVar3[5] < 1) {
      puVar3[5] = 1;
      if ((void *)puVar3[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar3[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar3[4],4);
        puVar3[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar3[4];
    }
    puVar3[8] = pvVar4;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
    uVar1 = g_CNavLadder_ScriptDesc._28_4_;
    puVar3[9] = CMemberScriptBinding1<CNavLadder*,void(CNavLadder::*)(HSCRIPT__*),void,HSCRIPT__*>::
                Call;
    puVar3[10] = CNavLadder::ScriptDisconnect;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Return true if given ladder is connected in given direction";
    *puVar3 = "IsConnected";
    puVar3[1] = "ScriptIsConnected";
    puVar3[3] = 6;
    puVar3[6] = 1;
    if ((int)puVar3[5] < 2) {
      puVar3[5] = 2;
      if ((void *)puVar3[4] == (void *)0x0) {
        pvVar4 = malloc(8);
        puVar3[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar3[4],8);
        puVar3[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar3[4];
    }
    puVar3[8] = pvVar4;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
    uVar1 = g_CNavLadder_ScriptDesc._28_4_;
    puVar3[9] = CMemberScriptBinding2<CNavLadder*,bool(CNavLadder::*)(HSCRIPT__*,int),bool,HSCRIPT__*,int>
                ::Call;
    puVar3[10] = CNavLadder::ScriptIsConnected;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "World coords of the bottom of the ladder";
    *puVar3 = "GetBottomOrigin";
    puVar3[1] = "ScriptGetBottomOrigin";
    puVar3[3] = 3;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,Vector(CNavLadder::*)(),Vector>::Call;
    puVar3[10] = CNavLadder::ScriptGetBottomOrigin;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "World coords of the top of the ladder";
    *puVar3 = "GetTopOrigin";
    puVar3[1] = "ScriptGetTopOrigin";
    puVar3[3] = 3;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,Vector(CNavLadder::*)(),Vector>::Call;
    puVar3[10] = CNavLadder::ScriptGetTopOrigin;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Area of the bottom of the ladder";
    *puVar3 = "GetBottomArea";
    puVar3[1] = "ScriptGetBottomArea";
    puVar3[3] = 0x20;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,HSCRIPT__*(CNavLadder::*)(),HSCRIPT__*>::Call;
    puVar3[10] = CNavLadder::ScriptGetBottomArea;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Area of the top of the ladder";
    *puVar3 = "GetTopArea";
    puVar3[1] = "ScriptGetTopArea";
    puVar3[3] = 0x20;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,HSCRIPT__*(CNavLadder::*)(),HSCRIPT__*>::Call;
    puVar3[10] = CNavLadder::ScriptGetTopArea;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Returns true if ladder is usable for team";
    *puVar3 = "IsUsableByTeam";
    puVar3[1] = "IsUsableByTeam";
    puVar3[3] = 6;
    puVar3[6] = 1;
    if ((int)puVar3[5] < 1) {
      puVar3[5] = 1;
      if ((void *)puVar3[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar3[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar3[4],4);
        puVar3[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar3[4];
    }
    puVar3[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
    uVar1 = g_CNavLadder_ScriptDesc._28_4_;
    puVar3[9] = CMemberScriptBinding1<CNavLadder*,bool(CNavLadder::*)(int),bool,int>::Call;
    puVar3[10] = CNavLadder::IsUsableByTeam;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Returns the ladder entity";
    *puVar3 = "GetLadderEntity";
    puVar3[1] = "ScriptGetLadderEntity";
    puVar3[3] = 0x20;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,HSCRIPT__*(CNavLadder::*)(),HSCRIPT__*>::Call;
    puVar3[10] = CNavLadder::ScriptGetLadderEntity;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Return true if someone is on this ladder (other than \'ignore\')";
    *puVar3 = "IsInUse";
    puVar3[1] = "ScriptIsInUse";
    puVar3[3] = 6;
    puVar3[6] = 1;
    if ((int)puVar3[5] < 1) {
      puVar3[5] = 1;
      if ((void *)puVar3[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar3[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar3[4],4);
        puVar3[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar3[4];
    }
    puVar3[8] = pvVar4;
    local_20[0] = 0x20;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
    uVar1 = g_CNavLadder_ScriptDesc._28_4_;
    puVar3[9] = CMemberScriptBinding1<CNavLadder*,bool(CNavLadder::*)(HSCRIPT__*),bool,HSCRIPT__*>::
                Call;
    puVar3[10] = CNavLadder::ScriptIsInUse;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Return the length of the ladder";
    *puVar3 = "GetLength";
    puVar3[1] = "ScriptGetLength";
    puVar3[3] = 1;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,float(CNavLadder::*)(),float>::Call;
    puVar3[10] = CNavLadder::ScriptGetLength;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Return the width of the ladder";
    *puVar3 = "GetWidth";
    puVar3[1] = "ScriptGetWidth";
    puVar3[3] = 1;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,float(CNavLadder::*)(),float>::Call;
    puVar3[10] = CNavLadder::ScriptGetWidth;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Return the way the ladder faces (ie: surface normal of climbable side)";
    *puVar3 = "GetDir";
    puVar3[1] = "ScriptGetDir";
    puVar3[3] = 5;
    puVar3[9] = CMemberScriptBinding0<CNavLadder*,int(CNavLadder::*)(),int>::Call;
    puVar3[10] = CNavLadder::ScriptGetDir;
    puVar3[0xb] = 1;
    iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
    puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
    puVar3[2] = "Return x,y coordinate of the ladder at a given height";
    *puVar3 = "GetPosAtHeight";
    puVar3[1] = "GetPosAtHeight";
    puVar3[3] = 3;
    puVar3[6] = 1;
    if ((int)puVar3[5] < 1) {
      puVar3[5] = 1;
      if ((void *)puVar3[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar3[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar3[4],4);
        puVar3[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar3[4];
    }
    puVar3[8] = pvVar4;
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
    puVar3[9] = CMemberScriptBinding1<CNavLadder*,Vector(CNavLadder::*)(float),Vector,float>::Call;
    puVar3[10] = CNavLadder::GetPosAtHeight;
    puVar3[0xb] = 1;
    return (ScriptClassDesc_t *)g_CNavLadder_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CNavLadder_ScriptDesc;
}

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paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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