GetScriptDesc<CNavLadder>
0x00735280 · 2028 bytes · __cdecl
_Z13GetScriptDescI10CNavLadderEP17ScriptClassDesc_tPT_
Decompiled
ScriptClassDesc_t * (1 param)
/* ScriptClassDesc_t* GetScriptDesc<CNavLadder>(CNavLadder*) */
ScriptClassDesc_t * GetScriptDesc<CNavLadder>(CNavLadder *param_1)
{
undefined4 uVar1;
int iVar2;
undefined4 *puVar3;
void *pvVar4;
int local_20 [4];
if (GetScriptDesc<CNavLadder>(CNavLadder*)::bInitialized == '\0') {
GetScriptDesc<CNavLadder>(CNavLadder*)::bInitialized = 1;
g_CNavLadder_ScriptDesc._8_4_ = s_Navigation_ladders_class_00ca5554;
g_CNavLadder_ScriptDesc._0_4_ = s_CNavLadder_00ca556d;
g_CNavLadder_ScriptDesc._4_4_ = s_CNavLadder_00ca556d;
g_CNavLadder_ScriptDesc._12_4_ = 0;
g_CNavLadder_ScriptDesc._44_4_ = &g_NavLadderScriptInstanceHelper;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Get ladder ID.";
*puVar3 = "GetID";
puVar3[1] = "ScriptGetID";
puVar3[3] = 5;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,int(CNavLadder::*)(),int>::Call;
puVar3[10] = CNavLadder::ScriptGetID;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Connect this ladder to given area";
*puVar3 = "ConnectTo";
puVar3[1] = "ScriptConnectTo";
puVar3[3] = 0;
puVar3[6] = 1;
if ((int)puVar3[5] < 1) {
puVar3[5] = 1;
if ((void *)puVar3[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar3[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar3[4],4);
puVar3[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar3[4];
}
puVar3[8] = pvVar4;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
uVar1 = g_CNavLadder_ScriptDesc._28_4_;
puVar3[9] = CMemberScriptBinding1<CNavLadder*,void(CNavLadder::*)(HSCRIPT__*),void,HSCRIPT__*>::
Call;
puVar3[10] = CNavLadder::ScriptConnectTo;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Disconnect this ladder from given area";
*puVar3 = "Disconnect";
puVar3[1] = "ScriptDisconnect";
puVar3[3] = 0;
puVar3[6] = 1;
if ((int)puVar3[5] < 1) {
puVar3[5] = 1;
if ((void *)puVar3[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar3[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar3[4],4);
puVar3[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar3[4];
}
puVar3[8] = pvVar4;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
uVar1 = g_CNavLadder_ScriptDesc._28_4_;
puVar3[9] = CMemberScriptBinding1<CNavLadder*,void(CNavLadder::*)(HSCRIPT__*),void,HSCRIPT__*>::
Call;
puVar3[10] = CNavLadder::ScriptDisconnect;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Return true if given ladder is connected in given direction";
*puVar3 = "IsConnected";
puVar3[1] = "ScriptIsConnected";
puVar3[3] = 6;
puVar3[6] = 1;
if ((int)puVar3[5] < 2) {
puVar3[5] = 2;
if ((void *)puVar3[4] == (void *)0x0) {
pvVar4 = malloc(8);
puVar3[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar3[4],8);
puVar3[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar3[4];
}
puVar3[8] = pvVar4;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
uVar1 = g_CNavLadder_ScriptDesc._28_4_;
puVar3[9] = CMemberScriptBinding2<CNavLadder*,bool(CNavLadder::*)(HSCRIPT__*,int),bool,HSCRIPT__*,int>
::Call;
puVar3[10] = CNavLadder::ScriptIsConnected;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "World coords of the bottom of the ladder";
*puVar3 = "GetBottomOrigin";
puVar3[1] = "ScriptGetBottomOrigin";
puVar3[3] = 3;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,Vector(CNavLadder::*)(),Vector>::Call;
puVar3[10] = CNavLadder::ScriptGetBottomOrigin;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "World coords of the top of the ladder";
*puVar3 = "GetTopOrigin";
puVar3[1] = "ScriptGetTopOrigin";
puVar3[3] = 3;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,Vector(CNavLadder::*)(),Vector>::Call;
puVar3[10] = CNavLadder::ScriptGetTopOrigin;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Area of the bottom of the ladder";
*puVar3 = "GetBottomArea";
puVar3[1] = "ScriptGetBottomArea";
puVar3[3] = 0x20;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,HSCRIPT__*(CNavLadder::*)(),HSCRIPT__*>::Call;
puVar3[10] = CNavLadder::ScriptGetBottomArea;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Area of the top of the ladder";
*puVar3 = "GetTopArea";
puVar3[1] = "ScriptGetTopArea";
puVar3[3] = 0x20;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,HSCRIPT__*(CNavLadder::*)(),HSCRIPT__*>::Call;
puVar3[10] = CNavLadder::ScriptGetTopArea;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Returns true if ladder is usable for team";
*puVar3 = "IsUsableByTeam";
puVar3[1] = "IsUsableByTeam";
puVar3[3] = 6;
puVar3[6] = 1;
if ((int)puVar3[5] < 1) {
puVar3[5] = 1;
if ((void *)puVar3[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar3[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar3[4],4);
puVar3[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar3[4];
}
puVar3[8] = pvVar4;
local_20[0] = 5;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
uVar1 = g_CNavLadder_ScriptDesc._28_4_;
puVar3[9] = CMemberScriptBinding1<CNavLadder*,bool(CNavLadder::*)(int),bool,int>::Call;
puVar3[10] = CNavLadder::IsUsableByTeam;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Returns the ladder entity";
*puVar3 = "GetLadderEntity";
puVar3[1] = "ScriptGetLadderEntity";
puVar3[3] = 0x20;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,HSCRIPT__*(CNavLadder::*)(),HSCRIPT__*>::Call;
puVar3[10] = CNavLadder::ScriptGetLadderEntity;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Return true if someone is on this ladder (other than \'ignore\')";
*puVar3 = "IsInUse";
puVar3[1] = "ScriptIsInUse";
puVar3[3] = 6;
puVar3[6] = 1;
if ((int)puVar3[5] < 1) {
puVar3[5] = 1;
if ((void *)puVar3[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar3[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar3[4],4);
puVar3[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar3[4];
}
puVar3[8] = pvVar4;
local_20[0] = 0x20;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
uVar1 = g_CNavLadder_ScriptDesc._28_4_;
puVar3[9] = CMemberScriptBinding1<CNavLadder*,bool(CNavLadder::*)(HSCRIPT__*),bool,HSCRIPT__*>::
Call;
puVar3[10] = CNavLadder::ScriptIsInUse;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),uVar1);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Return the length of the ladder";
*puVar3 = "GetLength";
puVar3[1] = "ScriptGetLength";
puVar3[3] = 1;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,float(CNavLadder::*)(),float>::Call;
puVar3[10] = CNavLadder::ScriptGetLength;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Return the width of the ladder";
*puVar3 = "GetWidth";
puVar3[1] = "ScriptGetWidth";
puVar3[3] = 1;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,float(CNavLadder::*)(),float>::Call;
puVar3[10] = CNavLadder::ScriptGetWidth;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Return the way the ladder faces (ie: surface normal of climbable side)";
*puVar3 = "GetDir";
puVar3[1] = "ScriptGetDir";
puVar3[3] = 5;
puVar3[9] = CMemberScriptBinding0<CNavLadder*,int(CNavLadder::*)(),int>::Call;
puVar3[10] = CNavLadder::ScriptGetDir;
puVar3[0xb] = 1;
iVar2 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
*)(g_CNavLadder_ScriptDesc + 0x10),g_CNavLadder_ScriptDesc._28_4_);
puVar3 = (undefined4 *)(iVar2 * 0x30 + g_CNavLadder_ScriptDesc._16_4_);
puVar3[2] = "Return x,y coordinate of the ladder at a given height";
*puVar3 = "GetPosAtHeight";
puVar3[1] = "GetPosAtHeight";
puVar3[3] = 3;
puVar3[6] = 1;
if ((int)puVar3[5] < 1) {
puVar3[5] = 1;
if ((void *)puVar3[4] == (void *)0x0) {
pvVar4 = malloc(4);
puVar3[4] = pvVar4;
}
else {
pvVar4 = realloc((void *)puVar3[4],4);
puVar3[4] = pvVar4;
}
}
else {
pvVar4 = (void *)puVar3[4];
}
puVar3[8] = pvVar4;
local_20[0] = 1;
CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
((CUtlVector<int,CUtlMemory<int,int>> *)(puVar3 + 4),puVar3[7],local_20);
puVar3[9] = CMemberScriptBinding1<CNavLadder*,Vector(CNavLadder::*)(float),Vector,float>::Call;
puVar3[10] = CNavLadder::GetPosAtHeight;
puVar3[0xb] = 1;
return (ScriptClassDesc_t *)g_CNavLadder_ScriptDesc;
}
return (ScriptClassDesc_t *)g_CNavLadder_ScriptDesc;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
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Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.