CNavArea::TestStairs
0x00722a10 · 911 bytes · __thiscall
_ZN8CNavArea10TestStairsEv.part.54
Decompiled
undefined (1 param)
/* CNavArea::TestStairs() [clone .part.54] */
undefined4 __thiscall CNavArea::TestStairs(CNavArea *this)
{
CNavArea *in_EAX;
int iVar1;
int iVar2;
float fVar3;
float fVar4;
float fVar5;
float fVar6;
float fVar7;
float local_48;
float local_44;
float local_40;
float local_3c;
float local_38;
float local_34;
float local_30;
float local_2c;
float local_28;
float local_24;
float local_20;
float local_1c;
float local_18;
float local_14;
float local_10;
ComputeNormal(in_EAX,(Vector *)&local_3c,false);
ComputeNormal(in_EAX,(Vector *)&local_30,true);
if (0.95 <= local_2c * local_38 + local_30 * local_3c + local_28 * local_34) {
local_1c = *(float *)(in_EAX + 0xc);
local_24 = *(float *)(in_EAX + 4) + 5.0;
local_20 = *(float *)(in_EAX + 8) + 5.0;
local_18 = *(float *)(in_EAX + 0x10) - 5.0;
local_10 = *(float *)(in_EAX + 0x24);
local_14 = local_20;
iVar1 = IsStairs(&local_24,&local_18,2);
local_48 = *(float *)(in_EAX + 0x14);
local_20 = local_48 - 5.0;
local_24 = *(float *)(in_EAX + 4) + 5.0;
local_1c = *(float *)(in_EAX + 0x28);
local_18 = *(float *)(in_EAX + 0x10) - 5.0;
local_10 = *(float *)(in_EAX + 0x18);
iVar2 = 0;
if (iVar1 != 0) {
local_14 = local_20;
iVar2 = IsStairs(&local_24,&local_18);
local_48 = *(float *)(in_EAX + 0x14);
local_20 = local_48 - 5.0;
local_1c = *(float *)(in_EAX + 0x28);
local_24 = *(float *)(in_EAX + 4) + 5.0;
}
fVar3 = *(float *)(in_EAX + 8);
fVar5 = fVar3 + 5.0;
iVar1 = 0;
if (iVar2 != 0) {
local_14 = local_20;
local_20 = fVar5;
local_10 = local_1c;
local_1c = (float)*(undefined4 *)(in_EAX + 0xc);
local_18 = local_24;
iVar1 = IsStairs(&local_24,&local_18);
fVar3 = *(float *)(in_EAX + 8);
local_48 = *(float *)(in_EAX + 0x14);
fVar5 = fVar3 + 5.0;
local_20 = local_48 - 5.0;
}
fVar4 = *(float *)(in_EAX + 0x10);
local_44 = *(float *)(in_EAX + 0x24);
local_40 = *(float *)(in_EAX + 0x18);
local_24 = fVar4 - 5.0;
if (iVar1 == 0) {
iVar2 = 0;
}
else {
local_14 = local_20;
local_20 = fVar5;
local_1c = local_44;
local_18 = local_24;
local_10 = local_40;
iVar2 = IsStairs(&local_24,&local_18);
local_44 = *(float *)(in_EAX + 0x24);
fVar3 = *(float *)(in_EAX + 8);
local_40 = *(float *)(in_EAX + 0x18);
local_48 = *(float *)(in_EAX + 0x14);
fVar5 = fVar3 + 5.0;
fVar4 = *(float *)(in_EAX + 0x10);
local_20 = local_48 - 5.0;
}
local_18 = *(float *)(in_EAX + 4);
fVar7 = *(float *)(in_EAX + 0xc);
local_24 = (local_18 + fVar4) * 0.5;
local_1c = (local_44 + fVar7) * 0.5;
fVar6 = *(float *)(in_EAX + 0x28);
local_10 = (local_40 + fVar6) * 0.5;
iVar1 = 0;
if (iVar2 != 0) {
local_14 = local_20;
local_20 = fVar5;
local_18 = local_24;
iVar1 = IsStairs(&local_24,&local_18);
local_44 = *(float *)(in_EAX + 0x24);
local_48 = *(float *)(in_EAX + 0x14);
local_40 = *(float *)(in_EAX + 0x18);
fVar4 = *(float *)(in_EAX + 0x10);
fVar3 = *(float *)(in_EAX + 8);
local_18 = *(float *)(in_EAX + 4);
fVar6 = *(float *)(in_EAX + 0x28);
fVar7 = *(float *)(in_EAX + 0xc);
}
local_24 = fVar4 - 5.0;
local_18 = local_18 + 5.0;
local_20 = (fVar3 + local_48) * 0.5;
local_10 = (fVar7 + fVar6) * 0.5;
local_1c = (local_44 + local_40) * 0.5;
if (iVar1 != 0) {
local_14 = local_20;
iVar2 = IsStairs(&local_24,&local_18);
if (iVar2 == 1) {
*(undefined4 *)(in_EAX + 0x54) = 0x1000;
return 1;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
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Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.