IsStairs
0x00722320 · 1753 bytes · __regparm3
_Z8IsStairsRK6VectorS1_13StairTestType.part.53
Decompiled
undefined (3 params)
/* IsStairs(Vector const&, Vector const&, StairTestType) [clone .part.53] */
undefined4 __regparm3 IsStairs(float *param_1,float *param_2,undefined4 param_3)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
float fVar5;
bool bVar6;
int iVar7;
longdouble lVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float fVar15;
double dVar16;
float local_108;
float local_fc;
float local_f8;
undefined4 local_f4;
float local_ec;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
float local_b4;
float local_ac;
float local_a8;
undefined4 local_a4;
float local_9c;
float local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [8];
float local_5c;
float local_50;
byte local_3c;
char local_39;
lVar8 = (longdouble)__acos_finite((double)*(float *)(nav_slope_limit._28_4_ + 0x2c));
dVar16 = tan((double)lVar8);
fVar1 = param_1[1];
fVar2 = *param_1;
fVar3 = param_2[1];
fVar4 = *param_2;
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,8,
(_func_bool_IHandleEntity_ptr_int *)0x0);
local_dc[0] = &PTR_ShouldHitEntity_00c54558;
if (ABS(*param_1 - *param_2) <= ABS(param_1[1] - param_2[1])) {
local_ec = 8.0;
local_fc = 2.5;
local_f8 = -8.0;
local_108 = -2.5;
}
else {
local_ec = 2.5;
local_fc = 8.0;
local_f8 = -2.5;
local_108 = -8.0;
}
iVar7 = (**(code **)(*g_pGameRules + 0x7c))(g_pGameRules);
fVar12 = param_1[2];
fVar5 = *(float *)(iVar7 + 0x38);
local_f4 = param_3;
if (18.0 < ABS(fVar12 - param_2[2])) {
local_bc = 0;
local_b8 = 0;
local_8c = 0;
local_94 = 0x3f000000;
local_b4 = (fVar12 - fVar5) - (fVar5 + fVar12);
local_c4 = fVar5 + fVar12 + 0.5;
local_87 = local_b4 * local_b4 != 0.0;
fVar13 = (local_fc - local_108) * 0.5;
fVar12 = (local_ec - local_f8) * 0.5;
fVar14 = (local_108 + local_fc) * 0.5;
local_cc = *param_1 + fVar14;
fVar15 = (local_f8 + local_ec) * 0.5;
bVar6 = fVar12 * fVar12 + fVar13 * fVar13 + 0.25 < 1e-06;
local_c8 = param_1[1] + fVar15;
local_a4 = 0xbf000000;
local_ac = -fVar14;
local_a8 = -fVar15;
local_9c = fVar13;
local_98 = fVar12;
local_88 = bVar6;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x202420b,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if ((local_39 != '\0') || ((local_3c & 1) != 0)) {
return 0;
}
fVar11 = 0.0;
do {
fVar9 = local_5c;
local_bc = 0;
local_b8 = 0;
local_8c = 0;
local_94 = 0x3f000000;
local_a4 = 0xbf000000;
fVar10 = (param_2[2] - param_1[2]) * fVar11 + param_1[2];
local_c4 = fVar5 + fVar10;
local_cc = *param_1 + fVar14 + (*param_2 - *param_1) * fVar11;
local_b4 = (fVar10 - fVar5) - local_c4;
local_c4 = local_c4 + 0.5;
local_87 = local_b4 * local_b4 != 0.0;
local_c8 = param_1[1] + fVar15 + (param_2[1] - param_1[1]) * fVar11;
local_ac = -fVar14;
local_a8 = -fVar15;
local_9c = fVar13;
local_98 = fVar12;
local_88 = bVar6;
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x202420b,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0xff,0,true,-1.0);
}
if (local_39 != '\0') {
return 0;
}
if ((local_3c & 1) != 0) {
return 0;
}
if (fVar11 == 0.0) {
fVar10 = param_1[2];
joined_r0x00722776:
if (18.0 < ABS(local_5c - fVar10)) {
return 0;
}
}
else if (fVar11 == 1.0) {
fVar10 = param_2[2];
goto joined_r0x00722776;
}
if (local_50 < 0.97) {
return 0;
}
fVar9 = ABS(local_5c - fVar9);
if ((fVar9 < (float)(dVar16 * 5.0)) || (18.0 < fVar9)) {
if (18.0 < fVar9) {
return 0;
}
}
else {
local_f4 = 1;
}
fVar11 = fVar11 + 5.0 / SQRT((fVar2 - fVar4) * (fVar2 - fVar4) +
(fVar1 - fVar3) * (fVar1 - fVar3));
} while (fVar11 <= 1.0);
}
return local_f4;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.