CNavArea::TestStairs
0x00724cd0 · 61 bytes · __thiscall
_ZN8CNavArea10TestStairsEv
Decompiled
undefined (1 param)
/* CNavArea::TestStairs() */
undefined4 __thiscall CNavArea::TestStairs(CNavArea *this)
{
undefined4 uVar1;
*(uint *)(this + 0x54) = *(uint *)(this + 0x54) & 0xffffefff;
if ((*(float *)(this + 0x10) - *(float *)(this + 4) <= 25.0) &&
(*(float *)(this + 0x14) - *(float *)(this + 8) <= 25.0)) {
return 0;
}
uVar1 = TestStairs(this);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.