L L4D2node

CNavArea::TestStairs

0x00724cd0 · 61 bytes · __thiscall

_ZN8CNavArea10TestStairsEv

Decompiled

undefined (1 param)

/* CNavArea::TestStairs() */

undefined4 __thiscall CNavArea::TestStairs(CNavArea *this)

{
  undefined4 uVar1;
  
  *(uint *)(this + 0x54) = *(uint *)(this + 0x54) & 0xffffefff;
  if ((*(float *)(this + 0x10) - *(float *)(this + 4) <= 25.0) &&
     (*(float *)(this + 0x14) - *(float *)(this + 8) <= 25.0)) {
    return 0;
  }
  uVar1 = TestStairs(this);
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)