CommandNavSelectOverlapping
0x007042d0 · 129 bytes · unknown
_ZL27CommandNavSelectOverlappingv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* CommandNavSelectOverlapping() */
void CommandNavSelectOverlapping(void)
{
char cVar1;
undefined4 uVar2;
int iVar3;
SelectOverlappingAreas local_d;
cVar1 = UTIL_IsCommandIssuedByServerAdmin();
if (cVar1 == '\0') {
return;
}
iVar3 = 0;
CNavMesh::ClearSelectedSet(TheNavMesh);
if (0 < DAT_00fe6000) {
do {
cVar1 = SelectOverlappingAreas::operator()(&local_d,*(CNavArea **)(TheNavAreas + iVar3 * 4));
if (cVar1 == '\0') break;
iVar3 = iVar3 + 1;
} while (iVar3 < DAT_00fe6000);
}
uVar2 = CNavMesh::GetSelecteSetSize(TheNavMesh);
Msg("%d overlapping areas selected\n",uVar2);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.