CNavArea::DecayDanger
0x006ffe90 · 138 bytes · __thiscall
_ZN8CNavArea11DecayDangerEv
Decompiled
undefined (1 param)
/* CNavArea::DecayDanger() */
void __thiscall CNavArea::DecayDanger(CNavArea *this)
{
float fVar1;
int iVar2;
CNavArea *pCVar3;
CNavArea *pCVar4;
longdouble lVar5;
float fVar6;
iVar2 = gpGlobals;
pCVar3 = this;
do {
fVar6 = *(float *)(iVar2 + 0xc);
fVar1 = *(float *)(pCVar3 + 0xc4);
lVar5 = (longdouble)(**(code **)(*(int *)this + 0x4c))(this);
fVar6 = *(float *)(pCVar3 + 0xbc) - (float)lVar5 * (fVar6 - fVar1);
if (fVar6 < 0.0) {
*(undefined4 *)(pCVar3 + 0xbc) = 0;
}
else {
*(float *)(pCVar3 + 0xbc) = fVar6;
}
iVar2 = gpGlobals;
pCVar4 = pCVar3 + 4;
*(undefined4 *)(pCVar3 + 0xc4) = *(undefined4 *)(gpGlobals + 0xc);
pCVar3 = pCVar4;
} while (pCVar4 != this + 8);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.