CNavArea::DrawHidingSpots
0x006fe780 · 146 bytes · __thiscall
_ZNK8CNavArea15DrawHidingSpotsEv
Decompiled
undefined (1 param)
/* CNavArea::DrawHidingSpots() const */
void __thiscall CNavArea::DrawHidingSpots(CNavArea *this)
{
byte bVar1;
int iVar2;
int *piVar3;
int iVar4;
int iVar5;
undefined4 local_28;
undefined4 local_24;
float local_20;
iVar5 = 0;
piVar3 = *(int **)(this + 0xcc);
if (0 < *piVar3) {
do {
iVar2 = piVar3[iVar5 + 1];
iVar4 = 0xb;
bVar1 = *(byte *)(iVar2 + 0x1c);
if (((bVar1 & 4) == 0) && (iVar4 = 0xc, (bVar1 & 2) == 0)) {
iVar4 = ((int)((uint)bVar1 << 0x1f) >> 0x1f) + 0xe;
}
local_28 = *(undefined4 *)(iVar2 + 4);
iVar5 = iVar5 + 1;
local_24 = *(undefined4 *)(iVar2 + 8);
local_20 = *(float *)(iVar2 + 0xc) + 50.0;
NavDrawLine(iVar2 + 4,&local_28,iVar4);
piVar3 = *(int **)(this + 0xcc);
} while (iVar5 < *piVar3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.