CNavArea::DrawConnectedAreas
0x006fea90 · 473 bytes · __thiscall
_ZNK8CNavArea18DrawConnectedAreasEv
Decompiled
undefined (1 param)
/* CNavArea::DrawConnectedAreas() const */
void __thiscall CNavArea::DrawConnectedAreas(CNavArea *this)
{
CNavLadder *pCVar1;
int iVar2;
char cVar3;
int iVar4;
int *piVar5;
int iVar6;
int iVar7;
CNavArea *this_00;
int iVar8;
undefined4 local_28;
undefined4 local_24;
float local_20;
iVar4 = UTIL_GetListenServerHost();
if (iVar4 != 0) {
if (*(int *)(TheNavMesh + 0x458) == 1) {
(**(code **)(*(int *)this + 0x50))(this);
}
else {
(**(code **)(*(int *)this + 0x50))();
DrawHidingSpots(this);
}
piVar5 = *(int **)(this + 0x68);
iVar4 = 0;
if (0 < *piVar5) {
do {
while( true ) {
pCVar1 = (CNavLadder *)piVar5[iVar4 + 1];
CNavLadder::DrawLadder(pCVar1);
cVar3 = CNavLadder::IsConnected(pCVar1,this,1);
if (cVar3 != '\0') break;
local_28 = *(undefined4 *)(pCVar1 + 0x10);
iVar4 = iVar4 + 1;
local_24 = *(undefined4 *)(pCVar1 + 0x14);
local_20 = *(float *)(pCVar1 + 0x18) + 25.0;
NavDrawLine(this + 0x2c,&local_28,0x11);
piVar5 = *(int **)(this + 0x68);
if (*piVar5 <= iVar4) goto LAB_006feb58;
}
piVar5 = *(int **)(this + 0x68);
iVar4 = iVar4 + 1;
} while (iVar4 < *piVar5);
}
LAB_006feb58:
piVar5 = *(int **)(this + 0x6c);
iVar4 = 0;
if (0 < *piVar5) {
do {
while( true ) {
pCVar1 = (CNavLadder *)piVar5[iVar4 + 1];
CNavLadder::DrawLadder(pCVar1);
cVar3 = CNavLadder::IsConnected(pCVar1,this,0);
if (cVar3 != '\0') break;
iVar4 = iVar4 + 1;
NavDrawLine(this + 0x2c,pCVar1 + 4,0x11);
piVar5 = *(int **)(this + 0x6c);
if (*piVar5 <= iVar4) goto LAB_006febc2;
}
piVar5 = *(int **)(this + 0x6c);
iVar4 = iVar4 + 1;
} while (iVar4 < *piVar5);
}
LAB_006febc2:
iVar4 = 0;
do {
piVar5 = *(int **)(this + iVar4 * 4 + 0x58);
iVar2 = *piVar5;
if (0 < iVar2) {
iVar8 = 0;
iVar7 = iVar2;
do {
if (iVar7 < 1) {
LAB_006febfb:
this_00 = (CNavArea *)0x0;
}
else {
iVar6 = 0;
if (iVar8 != 0) {
do {
iVar6 = iVar6 + 1;
if (iVar6 == iVar7) goto LAB_006febfb;
} while (iVar8 != iVar6);
}
this_00 = (CNavArea *)piVar5[iVar6 * 2 + 1];
}
(**(code **)(*(int *)this_00 + 0x50))(this_00);
if (*(int *)(TheNavMesh + 0x458) != 1) {
DrawHidingSpots(this_00);
DrawAreaConnection(this,this_00,iVar4,0x11,0x10);
}
iVar8 = iVar8 + 1;
if (iVar8 == iVar2) break;
piVar5 = *(int **)(this + iVar4 * 4 + 0x58);
iVar7 = *piVar5;
} while( true );
}
iVar4 = iVar4 + 1;
} while (iVar4 != 4);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.