L L4D2node

CNavLadder::DrawConnectedAreas

0x00735120 · 307 bytes · __thiscall

_ZN10CNavLadder18DrawConnectedAreasEv

Decompiled

undefined (1 param)

/* CNavLadder::DrawConnectedAreas() */

void __thiscall CNavLadder::DrawConnectedAreas(CNavLadder *this)

{
  CNavArea *this_00;
  int iVar1;
  int local_30 [8];
  
  local_30[0] = 0;
  local_30[1] = 0;
  local_30[2] = 0;
  local_30[3] = 0;
  local_30[4] = 0;
  if (*(int *)(this + 0x24) != 0) {
                    /* try { // try from 0073516f to 0073521b has its CatchHandler @ 00735253 */
    CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
              ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)local_30,0,
               (CNavArea **)(this + 0x24));
  }
  if (*(int *)(this + 0x28) != 0) {
    CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
              ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)local_30,local_30[3],
               (CNavArea **)(this + 0x28));
  }
  if (*(int *)(this + 0x2c) != 0) {
    CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
              ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)local_30,local_30[3],
               (CNavArea **)(this + 0x2c));
  }
  if (*(int *)(this + 0x30) != 0) {
    CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
              ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)local_30,local_30[3],
               (CNavArea **)(this + 0x30));
  }
  if (*(int *)(this + 0x34) != 0) {
    CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>>::InsertBefore
              ((CUtlVector<CNavArea*,CUtlMemory<CNavArea*,int>> *)local_30,local_30[3],
               (CNavArea **)(this + 0x34));
  }
  iVar1 = 0;
  if (0 < local_30[3]) {
    do {
      this_00 = *(CNavArea **)(local_30[0] + iVar1 * 4);
      (**(code **)(*(int *)this_00 + 0x50))(this_00);
      if (*(int *)(TheNavMesh + 0x458) != 1) {
        CNavArea::DrawHidingSpots(this_00);
      }
      iVar1 = iVar1 + 1;
    } while (iVar1 < local_30[3]);
  }
  local_30[3] = 0;
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)local_30);
  local_30[4] = local_30[0];
  CUtlMemory<CNavArea*,int>::Purge((CUtlMemory<CNavArea*,int> *)local_30);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)