CNavArea::IsEdge
0x006fd9c0 · 104 bytes · __thiscall
_ZNK8CNavArea6IsEdgeE10NavDirType
Decompiled
undefined (2 params)
/* CNavArea::IsEdge(NavDirType) const */
undefined4 __thiscall CNavArea::IsEdge(CNavArea *this,uint param_2)
{
int *piVar1;
int iVar2;
char cVar3;
undefined4 uVar4;
int iVar5;
piVar1 = *(int **)(this + param_2 * 4 + 0x58);
iVar2 = *piVar1;
if (0 < iVar2) {
iVar5 = 0;
do {
uVar4 = 0;
if (param_2 < 4) {
uVar4 = (&CSWTCH_1821)[param_2];
}
cVar3 = IsConnected((CNavArea *)piVar1[iVar5 * 2 + 1],this,uVar4);
if (cVar3 != '\0') {
return 0;
}
iVar5 = iVar5 + 1;
} while (iVar5 != iVar2);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.