CNavArea::IsLineToPointWithinPortal
0x006fdd30 · 855 bytes · __thiscall
_ZNK8CNavArea25IsLineToPointWithinPortalEPKS_10NavDirTypeRK6VectorS5_f
Decompiled
undefined (6 params)
/* CNavArea::IsLineToPointWithinPortal(CNavArea const*, NavDirType, Vector const&, Vector const&,
float) const */
bool __thiscall
CNavArea::IsLineToPointWithinPortal
(CNavArea *this,CNavArea *param_1,uint param_3,float *param_4,float *param_5,float param_6
)
{
float fVar1;
float fVar2;
float fVar3;
float fVar4;
char cVar5;
float fVar6;
float fVar7;
float fVar8;
float fVar9;
float fVar10;
float fVar11;
float fVar12;
float fVar13;
float fVar14;
float local_30;
fVar10 = *param_4;
fVar1 = param_4[1];
fVar13 = *param_5 - fVar10;
fVar14 = param_5[1] - fVar1;
if ((param_3 & 0xfffffffd) == 0) {
if (param_3 == 0) {
local_30 = *(float *)(this + 8);
}
else {
local_30 = *(float *)(this + 0x14);
}
fVar11 = *(float *)(this + 4);
cVar5 = IsEdge(this,3);
fVar6 = param_6;
if (cVar5 == '\0') {
fVar6 = 0.0;
}
fVar2 = *(float *)(this + 0x10);
cVar5 = IsEdge(this,1);
fVar7 = param_6;
if (cVar5 == '\0') {
fVar7 = 0.0;
}
fVar3 = *(float *)(param_1 + 4);
cVar5 = IsEdge(param_1,3);
fVar8 = param_6;
if (cVar5 == '\0') {
fVar8 = 0.0;
}
fVar4 = *(float *)(param_1 + 0x10);
cVar5 = IsEdge(param_1,1);
fVar9 = param_6;
if (cVar5 == '\0') {
fVar9 = 0.0;
}
fVar12 = fVar8 + fVar3;
if (fVar8 + fVar3 <= fVar6 + fVar11) {
fVar12 = fVar6 + fVar11;
}
fVar11 = fVar4 - fVar9;
if (fVar2 - fVar7 <= fVar4 - fVar9) {
fVar11 = fVar2 - fVar7;
}
if (fVar11 < fVar12) {
fVar11 = (fVar12 + fVar11) * 0.5;
fVar12 = fVar11;
}
if (ABS(fVar14) < 0.01) {
return false;
}
fVar6 = ((param_6 - fVar1) + local_30) * (fVar13 / fVar14) + fVar10;
if (fVar12 > fVar6 || fVar6 > fVar11) {
return fVar12 <= fVar6 && fVar6 <= fVar11;
}
fVar10 = ((local_30 - param_6) - fVar1) * (fVar13 / fVar14) + fVar10;
}
else {
if (param_3 == 3) {
local_30 = *(float *)(this + 4);
}
else {
local_30 = *(float *)(this + 0x10);
}
fVar11 = *(float *)(this + 8);
cVar5 = IsEdge(this,0);
fVar6 = param_6;
if (cVar5 == '\0') {
fVar6 = 0.0;
}
fVar2 = *(float *)(this + 0x14);
cVar5 = IsEdge(this,2);
fVar7 = param_6;
if (cVar5 == '\0') {
fVar7 = 0.0;
}
fVar3 = *(float *)(param_1 + 8);
cVar5 = IsEdge(param_1,0);
fVar8 = param_6;
if (cVar5 == '\0') {
fVar8 = 0.0;
}
fVar4 = *(float *)(param_1 + 0x14);
cVar5 = IsEdge(param_1,2);
fVar9 = param_6;
if (cVar5 == '\0') {
fVar9 = 0.0;
}
fVar12 = fVar8 + fVar3;
if (fVar8 + fVar3 <= fVar6 + fVar11) {
fVar12 = fVar6 + fVar11;
}
fVar11 = fVar4 - fVar9;
if (fVar2 - fVar7 <= fVar4 - fVar9) {
fVar11 = fVar2 - fVar7;
}
if (fVar11 < fVar12) {
fVar11 = (fVar12 + fVar11) * 0.5;
fVar12 = fVar11;
}
if (ABS(fVar13) < 0.01) {
return false;
}
fVar6 = ((param_6 - fVar10) + local_30) * (fVar14 / fVar13) + fVar1;
if (fVar12 > fVar6 || fVar6 > fVar11) {
return fVar12 <= fVar6 && fVar6 <= fVar11;
}
fVar10 = ((local_30 - param_6) - fVar10) * (fVar14 / fVar13) + fVar1;
}
return fVar10 <= fVar11 && fVar12 <= fVar10;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.