L L4D2node

_GLOBAL__sub_I_steamapicontext

0x003a2560 · 1947 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_steamapicontext(void)

{
  int iVar1;
  undefined4 *puVar2;
  byte bVar3;
  char *local_1c;
  char *local_18;
  char *local_14;
  char *local_10;
  
  bVar3 = 0;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameTagsIServerGameTags_reg,
             __CreateCServerGameTagsIServerGameTags_interface,"ServerGameTags001");
  puVar2 = &s_SteamAPIContext;
  for (iVar1 = 0x17; iVar1 != 0; iVar1 = iVar1 + -1) {
    *puVar2 = 0;
    puVar2 = puVar2 + (uint)bVar3 * -2 + 1;
  }
  puVar2 = &s_SteamGameServerAPIContext;
  for (iVar1 = 8; iVar1 != 0; iVar1 = iVar1 + -1) {
    *puVar2 = 0;
    puVar2 = puVar2 + (uint)bVar3 * -2 + 1;
  }
  CTimedEventMgr::CTimedEventMgr((CTimedEventMgr *)g_NetworkPropertyEventMgr);
  __cxa_atexit(CTimedEventMgr::~CTimedEventMgr,g_NetworkPropertyEventMgr,&__dso_handle);
  DAT_00fe311e = 0xffff;
  _DAT_00fe311a = 0;
  DAT_00fe3114 = 0xffff;
  _DAT_00fe3116 = 0xffff;
  DAT_00fe3118 = 0xffff;
  g_MapEntityRefs = 0;
  DAT_00fe310c = 0;
  _DAT_00fe3110 = 0;
  _DAT_00fe311c = 0;
  _DAT_00fe3120 = 0;
  __cxa_atexit(CUtlLinkedList<CMapEntityRef,unsigned_short,false,unsigned_short,CUtlMemory<UtlLinkedListElem_t<CMapEntityRef,unsigned_short>,unsigned_short>>
               ::~CUtlLinkedList,&g_MapEntityRefs,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_no_navmesh,"sv_no_navmesh","0",0x4002,
                 "Block loading of the navmesh. Unplayable, only used for memory sampling.");
  __cxa_atexit(ConVar::~ConVar,sv_no_navmesh,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_massreport,"sv_massreport","0",0);
  __cxa_atexit(ConVar::~ConVar,sv_massreport,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_force_transmit_ents,"sv_force_transmit_ents","0",0x4002,
                 "Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however)."
                );
  __cxa_atexit(ConVar::~ConVar,sv_force_transmit_ents,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_autosave,"sv_autosave","1",0,
                 "Set to 1 to autosave game on level transition. Does not affect autosave triggers."
                );
  __cxa_atexit(ConVar::~ConVar,sv_autosave,&__dso_handle);
  ConVar::ConVar((ConVar *)ent_steadystate_delay,"ent_steadystate_delay","5",0,
                 "Time in seconds without network state changes until an entity is considered for trickle updates"
                );
  __cxa_atexit(ConVar::~ConVar,ent_steadystate_delay,&__dso_handle);
  ConVar::ConVar((ConVar *)ent_steadystate_enable,"ent_steadystate_enable","1",0);
  __cxa_atexit(ConVar::~ConVar,ent_steadystate_enable,&__dso_handle);
  ConVar::ConVar((ConVar *)ent_steadystate_cooldown,"ent_steadystate_cooldown","5.0",0,
                 "Time in seconds after player state changes before steady state changes can occur."
                );
  __cxa_atexit(ConVar::~ConVar,ent_steadystate_cooldown,&__dso_handle);
  ConVar::ConVar((ConVar *)debug_l4dverbose,"debug_l4dverbose","1",0,
                 "Add more l4d specific data to the bug report.");
  __cxa_atexit(ConVar::~ConVar,debug_l4dverbose,&__dso_handle);
  g_VguiScreenStringOps._0_4_ = &PTR_Save_00c91a40;
  puVar2 = &s_Steam3Server;
  for (iVar1 = 8; iVar1 != 0; iVar1 = iVar1 + -1) {
    *puVar2 = 0;
    puVar2 = puVar2 + (uint)bVar3 * -2 + 1;
  }
  *(undefined1 *)puVar2 = 0;
  ConVar::ConVar((ConVar *)sv_showhitboxes,"sv_showhitboxes","-1",0x4000,
                 "Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only)."
                );
  __cxa_atexit(ConVar::~ConVar,sv_showhitboxes,&__dso_handle);
  ConVar::ConVar((ConVar *)ai_post_frame_navigation,"ai_post_frame_navigation","0",0);
  __cxa_atexit(ConVar::~ConVar,ai_post_frame_navigation,&__dso_handle);
  ConCommand::ConCommand
            ((ConCommand *)sv_showhitboxes_cursor_command,"sv_showhitboxes_cursor",
             sv_showhitboxes_cursor,"Show the hitboxes of the pointed-at entity",0x4000,
             (int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,sv_showhitboxes_cursor_command,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_threaded_init,"sv_threaded_init","0",0);
  __cxa_atexit(ConVar::~ConVar,sv_threaded_init,&__dso_handle);
  g_ServerGameDLL._0_4_ = &PTR_DLLInit_00c91b28;
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameDLLIServerGameDLL_reg,
             __CreateCServerGameDLLIServerGameDLL_interface,"ServerGameDLL005");
  g_RestoredEntities = 0;
  DAT_00fe32b8 = 0;
  DAT_00fe32bc = 0;
  DAT_00fe32c0 = 0;
  _DAT_00fe32c4 = 0;
  __cxa_atexit(CUtlVector<CHandle<CBaseEntity>,CUtlMemory<CHandle<CBaseEntity>,int>>::~CUtlVector,
               &g_RestoredEntities,&__dso_handle);
  ConVar::ConVar((ConVar *)trace_report,"trace_report","0",0);
  __cxa_atexit(ConVar::~ConVar,trace_report,&__dso_handle);
  ConVar::ConVar((ConVar *)motdfile,"motdfile","motd.txt",0x80000,"The MOTD file to load.",
                 ValidateMOTDFilename);
  __cxa_atexit(ConVar::~ConVar,motdfile,&__dso_handle);
  ConVar::ConVar((ConVar *)hostfile,"hostfile","host.txt",0x80000,"The HOST file to load.",
                 ValidateMOTDFilename);
  __cxa_atexit(ConVar::~ConVar,hostfile,&__dso_handle);
  ConVar::ConVar((ConVar *)sv_unlockedchapters,"sv_unlockedchapters","1",0x80);
  __cxa_atexit(ConVar::~ConVar,sv_unlockedchapters,&__dso_handle);
  __cxa_atexit(CServerGameEnts::~CServerGameEnts,&__g_CServerGameEnts_singleton,&__dso_handle);
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameEntsIServerGameEnts_reg,
             __CreateCServerGameEntsIServerGameEnts_interface,"ServerGameEnts001");
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerGameClientsIServerGameClients_reg,
             __CreateCServerGameClientsIServerGameClients_interface,"ServerGameClients003");
  __g_CServerDLLSharedAppSystems_singleton._0_4_ = &PTR_Count_00c91c80;
  __g_CServerDLLSharedAppSystems_singleton._4_4_ = 0;
  __g_CServerDLLSharedAppSystems_singleton._8_4_ = 0;
  __g_CServerDLLSharedAppSystems_singleton._12_4_ = 0;
  __g_CServerDLLSharedAppSystems_singleton._16_4_ = 0;
  __g_CServerDLLSharedAppSystems_singleton._20_4_ = 0;
  local_14 = "soundemittersystem_srv.so";
  local_10 = "VSoundEmitter003";
                    /* try { // try from 003a2c8d to 003a2cbb has its CatchHandler @ 003a2cfb */
  CUtlVector<AppSystemInfo_t,CUtlMemory<AppSystemInfo_t,int>>::InsertBefore
            ((CUtlVector<AppSystemInfo_t,CUtlMemory<AppSystemInfo_t,int>> *)
             (__g_CServerDLLSharedAppSystems_singleton + 4),0,(AppSystemInfo_t *)&local_14);
  local_1c = "scenefilecache_srv.so";
  local_18 = "SceneFileCache002";
  CUtlVector<AppSystemInfo_t,CUtlMemory<AppSystemInfo_t,int>>::InsertBefore
            ((CUtlVector<AppSystemInfo_t,CUtlMemory<AppSystemInfo_t,int>> *)
             (__g_CServerDLLSharedAppSystems_singleton + 4),
             __g_CServerDLLSharedAppSystems_singleton._16_4_,(AppSystemInfo_t *)&local_1c);
  __cxa_atexit(CServerDLLSharedAppSystems::~CServerDLLSharedAppSystems,
               __g_CServerDLLSharedAppSystems_singleton,&__dso_handle);
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerDLLSharedAppSystemsIServerDLLSharedAppSystems_reg,
             __CreateCServerDLLSharedAppSystemsIServerDLLSharedAppSystems_interface,
             "VServerDllSharedAppSystems001");
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)