CFire::GetFireDimensions
0x0069f170 · 153 bytes · __thiscall
_ZN5CFire17GetFireDimensionsEP6VectorS1_
Decompiled
undefined (3 params)
/* CFire::GetFireDimensions(Vector*, Vector*) */
undefined4 __thiscall CFire::GetFireDimensions(CFire *this,Vector *param_1,Vector *param_2)
{
float fVar1;
float fVar2;
float fVar3;
if (0.0 < *(float *)(this + 0x460)) {
fVar2 = *(float *)(this + 0x458);
fVar3 = *(float *)(this + 0x460) / *(float *)(this + 0x46c);
*(undefined4 *)(param_1 + 8) = 0;
fVar2 = fVar2 * fVar3 * 0.5;
if (fVar2 <= 16.0) {
fVar2 = 16.0;
}
*(float *)param_1 = -fVar2;
*(float *)(param_1 + 4) = -fVar2;
fVar1 = *(float *)(this + 0x458);
*(float *)param_2 = fVar2;
*(float *)(param_2 + 4) = fVar2;
*(float *)(param_2 + 8) = fVar3 * fVar1;
return 1;
}
*(undefined4 *)param_1 = 0;
*(undefined4 *)(param_1 + 4) = 0;
*(undefined4 *)(param_1 + 8) = 0;
*(undefined4 *)param_2 = 0;
*(undefined4 *)(param_2 + 4) = 0;
*(undefined4 *)(param_2 + 8) = 0;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.