FireSystem_CanAddFire
0x0069e4b0 · 909 bytes · __cdecl
_Z21FireSystem_CanAddFireP6Vectorf10fireType_ei
Decompiled
undefined (4 params)
/* FireSystem_CanAddFire(Vector*, float, fireType_e, int) */
undefined4 FireSystem_CanAddFire(Vector *param_1,float param_2,int param_3,byte param_4)
{
char cVar1;
int iVar2;
undefined4 uVar3;
CTraceFilterSimple local_dc [16];
CFire *local_cc;
undefined4 local_c8;
float local_c4;
undefined4 local_bc;
undefined4 local_b8;
undefined4 local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
float local_70;
float local_6c;
undefined4 local_68;
Vector local_64 [32];
float local_44;
char local_3a;
char local_39;
int local_24;
uVar3 = 0;
iVar2 = FireSystem_GetFiresInSphere((CFire **)&local_70,1,true,param_1,param_2);
if (iVar2 < 1) {
if ((param_4 & 0x10) == 0) {
local_bc = 0;
local_cc = *(CFire **)param_1;
local_b8 = 0;
local_c4 = *(float *)(param_1 + 8) + 1.0;
local_b4 = 0xc1c80000;
local_c8 = *(undefined4 *)(param_1 + 4);
local_87 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_88 = 1;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
CTraceFilterSimple::CTraceFilterSimple
(local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x200400b,local_dc,(Vector *)&local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
}
if (local_3a != '\0') {
return 0;
}
if (local_39 != '\0') {
return 0;
}
if (local_44 == 1.0) {
return 0;
}
if ((*(int *)(local_24 + 0x30) != 0) &&
(*(int *)(local_24 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) {
return 0;
}
}
if ((param_3 == 0) || (uVar3 = FireSystem_IsFireInWall(param_1), (char)uVar3 == '\0')) {
return 1;
}
local_6c = *(float *)(param_1 + 4);
local_70 = *(float *)param_1 + 10.0;
local_68 = *(undefined4 *)(param_1 + 8);
iVar2 = FireSystem_GetFiresInSphere(&local_cc,1,true,(Vector *)&local_70,param_2);
if ((0 < iVar2) || (cVar1 = FireSystem_IsFireInWall((Vector *)&local_70), cVar1 != '\0')) {
local_6c = local_6c + 10.0;
iVar2 = FireSystem_GetFiresInSphere(&local_cc,1,true,(Vector *)&local_70,param_2);
if ((0 < iVar2) || (cVar1 = FireSystem_IsFireInWall((Vector *)&local_70), cVar1 != '\0')) {
local_6c = local_6c - 20.0;
iVar2 = FireSystem_GetFiresInSphere(&local_cc,1,true,(Vector *)&local_70,param_2);
if ((0 < iVar2) || (cVar1 = FireSystem_IsFireInWall((Vector *)&local_70), cVar1 != '\0')) {
local_70 = local_70 - 20.0;
iVar2 = FireSystem_GetFiresInSphere(&local_cc,1,true,(Vector *)&local_70,param_2);
if ((0 < iVar2) || (cVar1 = FireSystem_IsFireInWall((Vector *)&local_70), cVar1 != '\0'))
{
return 0;
}
}
}
}
*(float *)param_1 = local_70;
*(float *)(param_1 + 4) = local_6c;
*(undefined4 *)(param_1 + 8) = local_68;
}
return uVar3;
}
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paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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raw memory ops, or anything else.
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calling convention, and argument types straight from the gamedata. Less
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