L L4D2node

FireSystem_CanAddFire

0x0069e4b0 · 909 bytes · __cdecl

_Z21FireSystem_CanAddFireP6Vectorf10fireType_ei

Decompiled

undefined (4 params)

/* FireSystem_CanAddFire(Vector*, float, fireType_e, int) */

undefined4 FireSystem_CanAddFire(Vector *param_1,float param_2,int param_3,byte param_4)

{
  char cVar1;
  int iVar2;
  undefined4 uVar3;
  CTraceFilterSimple local_dc [16];
  CFire *local_cc;
  undefined4 local_c8;
  float local_c4;
  undefined4 local_bc;
  undefined4 local_b8;
  undefined4 local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  float local_70;
  float local_6c;
  undefined4 local_68;
  Vector local_64 [32];
  float local_44;
  char local_3a;
  char local_39;
  int local_24;
  
  uVar3 = 0;
  iVar2 = FireSystem_GetFiresInSphere((CFire **)&local_70,1,true,param_1,param_2);
  if (iVar2 < 1) {
    if ((param_4 & 0x10) == 0) {
      local_bc = 0;
      local_cc = *(CFire **)param_1;
      local_b8 = 0;
      local_c4 = *(float *)(param_1 + 8) + 1.0;
      local_b4 = 0xc1c80000;
      local_c8 = *(undefined4 *)(param_1 + 4);
      local_87 = 1;
      local_94 = 0;
      local_98 = 0;
      local_9c = 0;
      local_8c = 0;
      local_88 = 1;
      local_a4 = 0;
      local_a8 = 0;
      local_ac = 0;
      CTraceFilterSimple::CTraceFilterSimple
                (local_dc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
      (**(code **)(*enginetrace + 0x14))
                (enginetrace,&local_cc,0x200400b,local_dc,(Vector *)&local_70);
      if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
        DebugDrawLine((Vector *)&local_70,local_64,0xff,0,0,true,-1.0);
      }
      if (local_3a != '\0') {
        return 0;
      }
      if (local_39 != '\0') {
        return 0;
      }
      if (local_44 == 1.0) {
        return 0;
      }
      if ((*(int *)(local_24 + 0x30) != 0) &&
         (*(int *)(local_24 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4 != 0)) {
        return 0;
      }
    }
    if ((param_3 == 0) || (uVar3 = FireSystem_IsFireInWall(param_1), (char)uVar3 == '\0')) {
      return 1;
    }
    local_6c = *(float *)(param_1 + 4);
    local_70 = *(float *)param_1 + 10.0;
    local_68 = *(undefined4 *)(param_1 + 8);
    iVar2 = FireSystem_GetFiresInSphere(&local_cc,1,true,(Vector *)&local_70,param_2);
    if ((0 < iVar2) || (cVar1 = FireSystem_IsFireInWall((Vector *)&local_70), cVar1 != '\0')) {
      local_6c = local_6c + 10.0;
      iVar2 = FireSystem_GetFiresInSphere(&local_cc,1,true,(Vector *)&local_70,param_2);
      if ((0 < iVar2) || (cVar1 = FireSystem_IsFireInWall((Vector *)&local_70), cVar1 != '\0')) {
        local_6c = local_6c - 20.0;
        iVar2 = FireSystem_GetFiresInSphere(&local_cc,1,true,(Vector *)&local_70,param_2);
        if ((0 < iVar2) || (cVar1 = FireSystem_IsFireInWall((Vector *)&local_70), cVar1 != '\0')) {
          local_70 = local_70 - 20.0;
          iVar2 = FireSystem_GetFiresInSphere(&local_cc,1,true,(Vector *)&local_70,param_2);
          if ((0 < iVar2) || (cVar1 = FireSystem_IsFireInWall((Vector *)&local_70), cVar1 != '\0'))
          {
            return 0;
          }
        }
      }
    }
    *(float *)param_1 = local_70;
    *(float *)(param_1 + 4) = local_6c;
    *(undefined4 *)(param_1 + 8) = local_68;
  }
  return uVar3;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)