FireSystem_GetFireDamageDimensions
0x0069f210 · 217 bytes · __cdecl
_Z34FireSystem_GetFireDamageDimensionsP11CBaseEntityP6VectorS2_
Decompiled
undefined (3 params)
/* FireSystem_GetFireDamageDimensions(CBaseEntity*, Vector*, Vector*) */
undefined4 FireSystem_GetFireDamageDimensions(CBaseEntity *param_1,Vector *param_2,Vector *param_3)
{
CFire *this;
undefined4 uVar1;
if (param_1 != (CBaseEntity *)0x0) {
this = (CFire *)__dynamic_cast(param_1,&CBaseEntity::typeinfo,&CFire::typeinfo,0);
if (this != (CFire *)0x0) {
uVar1 = CFire::GetFireDimensions(this,param_2,param_3);
if ((char)uVar1 != '\0') {
*(float *)param_2 = *(float *)param_2 * 0.5;
*(float *)(param_2 + 4) = *(float *)(param_2 + 4) * 0.5;
*(float *)(param_2 + 8) = *(float *)(param_2 + 8) * 0.5;
*(float *)param_3 = *(float *)param_3 * 0.5;
*(float *)(param_3 + 4) = *(float *)(param_3 + 4) * 0.5;
*(float *)(param_3 + 8) = *(float *)(param_3 + 8) * 0.5;
return uVar1;
}
}
}
*(undefined4 *)param_2 = 0;
*(undefined4 *)(param_2 + 4) = 0;
*(undefined4 *)(param_2 + 8) = 0;
*(undefined4 *)param_3 = 0;
*(undefined4 *)(param_3 + 4) = 0;
*(undefined4 *)(param_3 + 8) = 0;
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
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Gamedata KeyValues
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