L L4D2node

FireSystem_GetFireDamageDimensions

0x0069f210 · 217 bytes · __cdecl

_Z34FireSystem_GetFireDamageDimensionsP11CBaseEntityP6VectorS2_

Decompiled

undefined (3 params)

/* FireSystem_GetFireDamageDimensions(CBaseEntity*, Vector*, Vector*) */

undefined4 FireSystem_GetFireDamageDimensions(CBaseEntity *param_1,Vector *param_2,Vector *param_3)

{
  CFire *this;
  undefined4 uVar1;
  
  if (param_1 != (CBaseEntity *)0x0) {
    this = (CFire *)__dynamic_cast(param_1,&CBaseEntity::typeinfo,&CFire::typeinfo,0);
    if (this != (CFire *)0x0) {
      uVar1 = CFire::GetFireDimensions(this,param_2,param_3);
      if ((char)uVar1 != '\0') {
        *(float *)param_2 = *(float *)param_2 * 0.5;
        *(float *)(param_2 + 4) = *(float *)(param_2 + 4) * 0.5;
        *(float *)(param_2 + 8) = *(float *)(param_2 + 8) * 0.5;
        *(float *)param_3 = *(float *)param_3 * 0.5;
        *(float *)(param_3 + 4) = *(float *)(param_3 + 4) * 0.5;
        *(float *)(param_3 + 8) = *(float *)(param_3 + 8) * 0.5;
        return uVar1;
      }
    }
  }
  *(undefined4 *)param_2 = 0;
  *(undefined4 *)(param_2 + 4) = 0;
  *(undefined4 *)(param_2 + 8) = 0;
  *(undefined4 *)param_3 = 0;
  *(undefined4 *)(param_3 + 4) = 0;
  *(undefined4 *)(param_3 + 8) = 0;
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)