L L4D2node

FireSystem_IsFireInWall

0x0069dd00 · 342 bytes · __regparm3

_Z23FireSystem_IsFireInWallR6Vector10fireType_e.part.24

Decompiled

undefined (2 params)

/* FireSystem_IsFireInWall(Vector&, fireType_e) [clone .part.24] */

undefined1 __regparm3 FireSystem_IsFireInWall(undefined4 *param_1)

{
  undefined1 uVar1;
  CTraceFilterSimple local_cc [16];
  undefined4 local_bc;
  undefined4 local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined4 local_88;
  undefined4 local_84;
  undefined4 local_7c;
  undefined1 local_78;
  undefined1 local_77;
  Vector local_60 [12];
  Vector local_54 [32];
  float local_34;
  undefined1 local_29;
  
  local_7c = 0;
  local_77 = 1;
  local_78 = 0;
  local_ac = 0;
  local_bc = *param_1;
  local_b4 = (float)param_1[2] + 10.0;
  local_b8 = param_1[1];
  local_84 = 0x41200000;
  local_a8 = 0;
  local_a4 = 0x3dcccccd;
  local_8c = 0x41a00000;
  local_88 = 0x41a00000;
  local_9c = 0;
  local_98 = 0;
  local_94 = 0xc1200000;
  CTraceFilterSimple::CTraceFilterSimple
            (local_cc,(IHandleEntity *)0x0,0,(_func_bool_IHandleEntity_ptr_int *)0x0);
  (**(code **)(*enginetrace + 0x14))(enginetrace,&local_bc,0x200400b,local_cc,local_60);
  if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
    DebugDrawLine(local_60,local_54,0xff,0xff,0,true,-1.0);
  }
  uVar1 = 1;
  if (local_34 == 1.0) {
    uVar1 = local_29;
  }
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)