CEnvBeam::UpdateThink
0x006830a0 · 899 bytes · __thiscall
_ZN8CEnvBeam11UpdateThinkEv
Decompiled
undefined (1 param)
/* CEnvBeam::UpdateThink() */
void __thiscall CEnvBeam::UpdateThink(CEnvBeam *this)
{
char cVar1;
float *pfVar2;
float *pfVar3;
undefined **local_dc [4];
float local_cc;
float local_c8;
float local_c4;
float local_bc;
float local_b8;
float local_b4;
undefined4 local_ac;
undefined4 local_a8;
undefined4 local_a4;
undefined4 local_9c;
undefined4 local_98;
undefined4 local_94;
undefined4 local_8c;
undefined1 local_88;
undefined1 local_87;
Vector local_70 [12];
Vector local_64 [32];
float local_44;
CBaseEntity *local_24;
if ((*(float *)(this + 0x44c) <= 0.0) ||
(*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x448) + 0.1)) {
CBeam::RelinkBeam((CBeam *)this);
}
else {
pfVar2 = (float *)CBeam::GetAbsEndPos((CBeam *)this);
pfVar3 = (float *)CBeam::GetAbsStartPos((CBeam *)this);
local_bc = *pfVar2 - *pfVar3;
local_b8 = pfVar2[1] - pfVar3[1];
local_b4 = pfVar2[2] - pfVar3[2];
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
local_cc = *pfVar3;
local_c8 = pfVar3[1];
local_c4 = pfVar3[2];
CTraceFilterSimple::CTraceFilterSimple
((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
(_func_bool_IHandleEntity_ptr_int *)0x0);
(**(code **)(*enginetrace + 0x14))
(enginetrace,&local_cc,0x200400b,(CTraceFilterSimple *)local_dc,local_70);
if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
}
CBeam::BeamDamage((CBeam *)this,(CGameTrace *)local_70);
}
if (*(int *)(this + 0x514) != 0) {
pfVar2 = (float *)CBeam::GetAbsEndPos((CBeam *)this);
pfVar3 = (float *)CBeam::GetAbsStartPos((CBeam *)this);
local_bc = *pfVar2 - *pfVar3;
local_b8 = pfVar2[1] - pfVar3[1];
local_b4 = pfVar2[2] - pfVar3[2];
local_88 = 1;
local_94 = 0;
local_98 = 0;
local_9c = 0;
local_8c = 0;
local_a4 = 0;
local_a8 = 0;
local_ac = 0;
local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
local_cc = *pfVar3;
local_c8 = pfVar3[1];
local_c4 = pfVar3[2];
if (*(int *)(this + 0x514) == 4) {
local_dc[0] = &PTR_ShouldHitEntity_00c79388;
}
else {
local_dc[0] = &PTR_ShouldHitEntity_00c79378;
}
(**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x46004003,local_dc,local_70);
if ((local_44 != 1.0) && (cVar1 = PassesTouchFilters(this,local_24), cVar1 != '\0')) {
COutputEvent::FireOutput((COutputEvent *)(this + 0x524),local_24,(CBaseEntity *)this,0.0);
return;
}
}
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.