L L4D2node

CEnvBeam::UpdateThink

0x006830a0 · 899 bytes · __thiscall

_ZN8CEnvBeam11UpdateThinkEv

Decompiled

undefined (1 param)

/* CEnvBeam::UpdateThink() */

void __thiscall CEnvBeam::UpdateThink(CEnvBeam *this)

{
  char cVar1;
  float *pfVar2;
  float *pfVar3;
  undefined **local_dc [4];
  float local_cc;
  float local_c8;
  float local_c4;
  float local_bc;
  float local_b8;
  float local_b4;
  undefined4 local_ac;
  undefined4 local_a8;
  undefined4 local_a4;
  undefined4 local_9c;
  undefined4 local_98;
  undefined4 local_94;
  undefined4 local_8c;
  undefined1 local_88;
  undefined1 local_87;
  Vector local_70 [12];
  Vector local_64 [32];
  float local_44;
  CBaseEntity *local_24;
  
  if ((*(float *)(this + 0x44c) <= 0.0) ||
     (*(float *)(gpGlobals + 0xc) < *(float *)(this + 0x448) + 0.1)) {
    CBeam::RelinkBeam((CBeam *)this);
  }
  else {
    pfVar2 = (float *)CBeam::GetAbsEndPos((CBeam *)this);
    pfVar3 = (float *)CBeam::GetAbsStartPos((CBeam *)this);
    local_bc = *pfVar2 - *pfVar3;
    local_b8 = pfVar2[1] - pfVar3[1];
    local_b4 = pfVar2[2] - pfVar3[2];
    local_88 = 1;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_8c = 0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    local_87 = local_b8 * local_b8 + local_bc * local_bc + local_b4 * local_b4 != 0.0;
    local_cc = *pfVar3;
    local_c8 = pfVar3[1];
    local_c4 = pfVar3[2];
    CTraceFilterSimple::CTraceFilterSimple
              ((CTraceFilterSimple *)local_dc,(IHandleEntity *)0x0,0,
               (_func_bool_IHandleEntity_ptr_int *)0x0);
    (**(code **)(*enginetrace + 0x14))
              (enginetrace,&local_cc,0x200400b,(CTraceFilterSimple *)local_dc,local_70);
    if (*(int *)(r_visualizetraces._28_4_ + 0x30) != 0) {
      DebugDrawLine(local_70,local_64,0xff,0,0,true,-1.0);
    }
    CBeam::BeamDamage((CBeam *)this,(CGameTrace *)local_70);
  }
  if (*(int *)(this + 0x514) != 0) {
    pfVar2 = (float *)CBeam::GetAbsEndPos((CBeam *)this);
    pfVar3 = (float *)CBeam::GetAbsStartPos((CBeam *)this);
    local_bc = *pfVar2 - *pfVar3;
    local_b8 = pfVar2[1] - pfVar3[1];
    local_b4 = pfVar2[2] - pfVar3[2];
    local_88 = 1;
    local_94 = 0;
    local_98 = 0;
    local_9c = 0;
    local_8c = 0;
    local_a4 = 0;
    local_a8 = 0;
    local_ac = 0;
    local_87 = local_b8 * local_b8 + local_b4 * local_b4 + local_bc * local_bc != 0.0;
    local_cc = *pfVar3;
    local_c8 = pfVar3[1];
    local_c4 = pfVar3[2];
    if (*(int *)(this + 0x514) == 4) {
      local_dc[0] = &PTR_ShouldHitEntity_00c79388;
    }
    else {
      local_dc[0] = &PTR_ShouldHitEntity_00c79378;
    }
    (**(code **)(*enginetrace + 0x14))(enginetrace,&local_cc,0x46004003,local_dc,local_70);
    if ((local_44 != 1.0) && (cVar1 = PassesTouchFilters(this,local_24), cVar1 != '\0')) {
      COutputEvent::FireOutput((COutputEvent *)(this + 0x524),local_24,(CBaseEntity *)this,0.0);
      return;
    }
  }
  CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)