CC_Ent_Keyvalue
0x00680e30 · 202 bytes · __cdecl
_Z15CC_Ent_KeyvalueRK8CCommand
Decompiled
undefined (1 param)
/* CC_Ent_Keyvalue(CCommand const&) */
void CC_Ent_Keyvalue(CCommand *param_1)
{
long lVar1;
int *piVar2;
int iVar3;
undefined1 *puVar4;
int iVar5;
CCommand *pCVar6;
if ((3 < (int)*(uint *)param_1) && ((*(uint *)param_1 & 1) == 0)) {
lVar1 = strtol(*(char **)(param_1 + 0x40c),(char **)0x0,10);
piVar2 = (int *)CServerTools::FindEntityByHammerID((CServerTools *)&g_ServerTools,lVar1);
if (piVar2 != (int *)0x0) {
iVar3 = *(int *)param_1;
iVar5 = 2;
pCVar6 = param_1;
if (2 < iVar3) {
do {
puVar4 = &DAT_00d539c2;
if (iVar5 + 1 < iVar3) {
puVar4 = *(undefined1 **)(pCVar6 + 0x414);
}
iVar5 = iVar5 + 2;
(**(code **)(*piVar2 + 0x84))(piVar2,*(undefined4 *)(pCVar6 + 0x410),puVar4);
iVar3 = *(int *)param_1;
pCVar6 = pCVar6 + 8;
} while (iVar5 < iVar3);
}
return;
}
}
Msg();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.