L L4D2node

_GLOBAL__sub_I_g_pServerTools

0x0039d360 · 407 bytes · unknown

Decompiled

undefined (0 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */

void _GLOBAL__sub_I_g_pServerTools(void)

{
  vec2_origin._0_4_ = 0;
  vec2_origin._4_4_ = 0;
  vec2_invalid._0_4_ = 0x7f7fffff;
  vec2_invalid._4_4_ = 0x7f7fffff;
  vec4_origin._0_4_ = 0;
  vec4_origin._4_4_ = 0;
  vec4_origin._8_4_ = 0;
  vec4_origin._12_4_ = 0;
  vec4_invalid._0_4_ = 0x7f7fffff;
  vec4_invalid._4_4_ = 0x7f7fffff;
  vec4_invalid._8_4_ = 0x7f7fffff;
  vec4_invalid._12_4_ = 0x7f7fffff;
  UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  g_FoundryEntitySpawnRecords = 0;
  _DAT_00fdb5e4 = 0;
  _DAT_00fdb5e8 = 0;
  _DAT_00fdb600 = 0xffffffff;
  DAT_00fdb5ec = 0xffffffff;
  _DAT_00fdb5f0 = 0xffffffff;
  _DAT_00fdb5f4 = 0xffffffff;
  _DAT_00fdb5f8 = 0;
  _DAT_00fdb5fc = 0;
  _DAT_00fdb604 = 0;
  __cxa_atexit(CUtlLinkedList<CFoundryEntitySpawnRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CFoundryEntitySpawnRecord*,int>,int>>
               ::~CUtlLinkedList,&g_FoundryEntitySpawnRecords,&__dso_handle);
  __cxa_atexit(CServerTools::~CServerTools,&g_ServerTools,&__dso_handle);
  InterfaceReg::InterfaceReg
            ((InterfaceReg *)__g_CreateCServerToolsIServerTools_reg,
             __CreateCServerToolsIServerTools_interface,"VSERVERTOOLS001");
  ConCommand::ConCommand
            ((ConCommand *)ent_keyvalue,"ent_keyvalue",CC_Ent_Keyvalue,
             "Applies the comma delimited key=value pairs to the entity with the given Hammer ID.\n\tFormat: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>\n"
             ,0x4000,(int_____char_const__char *)0x0);
  __cxa_atexit(ConCommand::~ConCommand,ent_keyvalue,&__dso_handle);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)