CServerTools::FindEntityByHammerID
0x00680c50 · 78 bytes · __thiscall
_ZN12CServerTools20FindEntityByHammerIDEi
Decompiled
undefined (2 params)
/* CServerTools::FindEntityByHammerID(int) */
CBaseEntity * __thiscall CServerTools::FindEntityByHammerID(CServerTools *this,int param_1)
{
CBaseEntity *pCVar1;
pCVar1 = (CBaseEntity *)
CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0);
while( true ) {
if (pCVar1 == (CBaseEntity *)0x0) {
return (CBaseEntity *)0x0;
}
if (*(int *)(pCVar1 + 0x88) == param_1) break;
pCVar1 = (CBaseEntity *)CGlobalEntityList::NextEnt((CGlobalEntityList *)gEntList,pCVar1);
}
return pCVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.