UTIL_Remove
0x00b29910 · 123 bytes · __cdecl
_Z11UTIL_RemoveP18IServerNetworkable
Decompiled
undefined (1 param)
/* UTIL_Remove(IServerNetworkable*) */
void UTIL_Remove(IServerNetworkable *param_1)
{
char cVar1;
int *piVar2;
if (param_1 != (IServerNetworkable *)0x0) {
cVar1 = CServerNetworkProperty::IsMarkedForDeletion((CServerNetworkProperty *)param_1);
if (cVar1 == '\0') {
cVar1 = PhysIsInCallback();
if (cVar1 != '\0') {
PhysCallbackRemove(param_1);
return;
}
CServerNetworkProperty::MarkForDeletion((CServerNetworkProperty *)param_1);
piVar2 = (int *)(**(code **)(*(int *)param_1 + 0x1c))(param_1);
if (piVar2 != (int *)0x0) {
g_bReceivedChainedUpdateOnRemove = 0;
(**(code **)(*piVar2 + 0x1d0))(piVar2);
piVar2[0x55] = 0;
}
CGlobalEntityList::AddToDeleteList((CGlobalEntityList *)gEntList,param_1);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.