L L4D2node

CRotDoor::~CRotDoor

0x0066a440 · 28 bytes · __thiscall

_ZN8CRotDoorD2Ev

Decompiled

undefined (1 param)

/* CRotDoor::~CRotDoor() */

void __thiscall CRotDoor::~CRotDoor(CRotDoor *this)

{
  *(undefined ***)this = &PTR__CRotDoor_00c702c8;
  *(undefined ***)(this + 0x4b8) = &PTR__CRotDoor_00c70608;
  CBaseDoor::~CBaseDoor((CBaseDoor *)this);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)