L L4D2node

CCSPlayer::MakeVIP

0x0065b970 · 40 bytes · __thiscall

_ZN9CCSPlayer7MakeVIPEb

Decompiled

undefined (2 params)

/* CCSPlayer::MakeVIP(bool) */

void __thiscall CCSPlayer::MakeVIP(CCSPlayer *this,bool param_1)

{
  NotVIP local_d [5];
  
  if (param_1) {
    ForEachPlayer<NotVIP>(local_d);
  }
  this[0x2a10] = (CCSPlayer)param_1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)