L L4D2node

CCSPlayer::ApplyDeafnessEffect

0x00659630 · 250 bytes · __thiscall

_ZN9CCSPlayer19ApplyDeafnessEffectEv

Decompiled

undefined (1 param)

/* CCSPlayer::ApplyDeafnessEffect() */

void __thiscall CCSPlayer::ApplyDeafnessEffect(CCSPlayer *this)

{
  int iVar1;
  float fVar2;
  undefined **local_2c [8];
  
  fVar2 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x2a08);
  if (fVar2 < 4.5) {
    if (0.1 <= fVar2) {
      iVar1 = 0x8b;
      if (3.0 <= fVar2) {
        iVar1 = 0x8a - (int)((fVar2 + -3.0) * 1.3333334);
      }
    }
    else {
      iVar1 = (int)(fVar2 * 20.0) + 0x89;
    }
    if (*(int *)(this + 0x2a0c) != iVar1) {
      *(int *)(this + 0x2a0c) = iVar1;
      CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
      local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
                    /* try { // try from 0065969f to 006596a3 has its CatchHandler @ 0065974c */
      CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,(CBasePlayer *)this);
                    /* try { // try from 006596c4 to 006596c6 has its CatchHandler @ 00659733 */
      (**(code **)(*enginesound + 0x2c))
                (enginesound,(CRecipientFilter *)local_2c,*(undefined4 *)(this + 0x2a0c),0);
      local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
      CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
    }
    return;
  }
  *(undefined4 *)(this + 0x2a08) = 0;
  *(undefined4 *)(this + 0x2a0c) = 0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)