CCSPlayer::ApplyDeafnessEffect
0x00659630 · 250 bytes · __thiscall
_ZN9CCSPlayer19ApplyDeafnessEffectEv
Decompiled
undefined (1 param)
/* CCSPlayer::ApplyDeafnessEffect() */
void __thiscall CCSPlayer::ApplyDeafnessEffect(CCSPlayer *this)
{
int iVar1;
float fVar2;
undefined **local_2c [8];
fVar2 = *(float *)(gpGlobals + 0xc) - *(float *)(this + 0x2a08);
if (fVar2 < 4.5) {
if (0.1 <= fVar2) {
iVar1 = 0x8b;
if (3.0 <= fVar2) {
iVar1 = 0x8a - (int)((fVar2 + -3.0) * 1.3333334);
}
}
else {
iVar1 = (int)(fVar2 * 20.0) + 0x89;
}
if (*(int *)(this + 0x2a0c) != iVar1) {
*(int *)(this + 0x2a0c) = iVar1;
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
/* try { // try from 0065969f to 006596a3 has its CatchHandler @ 0065974c */
CRecipientFilter::AddRecipient((CRecipientFilter *)local_2c,(CBasePlayer *)this);
/* try { // try from 006596c4 to 006596c6 has its CatchHandler @ 00659733 */
(**(code **)(*enginesound + 0x2c))
(enginesound,(CRecipientFilter *)local_2c,*(undefined4 *)(this + 0x2a0c),0);
local_2c[0] = &PTR__CSingleUserRecipientFilter_00c08ea8;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
}
return;
}
*(undefined4 *)(this + 0x2a08) = 0;
*(undefined4 *)(this + 0x2a0c) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.