L L4D2node

CCSPlayer::Event_Killed

0x0065e850 · 1003 bytes · __thiscall

_ZN9CCSPlayer12Event_KilledERK15CTakeDamageInfo

Decompiled

undefined (2 params)

/* CCSPlayer::Event_Killed(CTakeDamageInfo const&) */

void __thiscall CCSPlayer::Event_Killed(CCSPlayer *this,CTakeDamageInfo *param_1)

{
  uint uVar1;
  CBaseEdict *pCVar2;
  int iVar3;
  undefined4 uVar4;
  undefined *puVar5;
  float local_88;
  float local_84;
  float local_80;
  undefined4 local_7c;
  undefined4 local_78;
  undefined4 local_74;
  undefined4 local_70;
  undefined4 local_6c;
  undefined4 local_68;
  undefined4 local_64;
  undefined4 local_60;
  undefined4 local_5c;
  undefined4 local_58;
  undefined4 local_54;
  undefined4 local_50;
  undefined4 local_4c;
  undefined4 local_48;
  undefined4 local_44;
  undefined4 local_40;
  undefined4 local_3c;
  undefined4 local_38;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_2c;
  undefined4 local_28;
  undefined4 local_24;
  undefined4 local_20;
  
  CBasePlayer::SetArmorValue((CBasePlayer *)this,0);
  (**(code **)(*(int *)this + 0x8b0))(this,1);
  SetProgressBarTime(this,0.0);
  if (this[0x23e0] != (CCSPlayer)0x0) {
    if (this[0x6c] == (CCSPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
    }
    this[0x23e0] = (CCSPlayer)0x0;
  }
  if (this[0x2429] != (CCSPlayer)0x0) {
    if (this[0x6c] == (CCSPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
    }
    this[0x2429] = (CCSPlayer)0x0;
  }
  if (this[0x242a] != (CCSPlayer)0x0) {
    if (this[0x6c] == (CCSPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
    }
    this[0x242a] = (CCSPlayer)0x0;
  }
  if (this[0x23e1] != (CCSPlayer)0x0) {
    if (this[0x6c] == (CCSPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
    }
    this[0x23e1] = (CCSPlayer)0x0;
  }
  if (*(float *)(this + 0x2888) != 0.0) {
    if (this[0x6c] == (CCSPlayer)0x0) {
      pCVar2 = *(CBaseEdict **)(this + 0x30);
      if (pCVar2 != (CBaseEdict *)0x0) {
        *(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
        iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
        *(undefined2 *)(iVar3 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CCSPlayer)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x2888) = 0;
  }
  (**(code **)(*(int *)this + 0x5fc))(this,0);
  uVar4 = 0;
  uVar1 = *(uint *)(param_1 + 0x34);
  if (((uVar1 != 0xffffffff) &&
      (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
     (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) {
    uVar4 = *(undefined4 *)(puVar5 + 4);
  }
  (**(code **)(*(int *)this + 0x64c))(this,uVar4);
  local_70 = *(undefined4 *)(param_1 + 0xc);
  local_40 = *(undefined4 *)(param_1 + 0x3c);
  local_3c = *(undefined4 *)(param_1 + 0x40);
  local_6c = *(undefined4 *)(param_1 + 0x10);
  local_38 = *(undefined4 *)(param_1 + 0x44);
  local_68 = *(undefined4 *)(param_1 + 0x14);
  local_64 = *(undefined4 *)(param_1 + 0x18);
  local_60 = *(undefined4 *)(param_1 + 0x1c);
  local_5c = *(undefined4 *)(param_1 + 0x20);
  local_58 = *(undefined4 *)(param_1 + 0x24);
  local_54 = *(undefined4 *)(param_1 + 0x28);
  local_50 = *(undefined4 *)(param_1 + 0x2c);
  local_4c = *(undefined4 *)(param_1 + 0x30);
  local_48 = *(undefined4 *)(param_1 + 0x34);
  local_44 = *(undefined4 *)(param_1 + 0x38);
  local_34 = *(undefined4 *)(param_1 + 0x48);
  local_30 = *(undefined4 *)(param_1 + 0x4c);
  local_2c = *(undefined4 *)(param_1 + 0x50);
  local_24 = *(undefined4 *)(param_1 + 0x58);
  local_7c = *(undefined4 *)(this + 0x287c);
  local_28 = *(undefined4 *)(param_1 + 0x54);
  local_78 = *(undefined4 *)(this + 0x2880);
  local_74 = *(undefined4 *)(this + 0x2884);
  local_20 = *(undefined4 *)(param_1 + 0x5c);
  (**(code **)(*(int *)this + 0x890))(this,param_1);
  iVar3 = CRagdollMagnet::FindBestMagnet((CBaseEntity *)this);
  if (iVar3 != 0) {
    CRagdollMagnet::GetForceVector((CBaseEntity *)&local_88);
    *(float *)(this + 0x287c) = *(float *)(this + 0x287c) + local_88;
    *(float *)(this + 0x2880) = *(float *)(this + 0x2880) + local_84;
    *(float *)(this + 0x2884) = *(float *)(this + 0x2884) + local_80;
  }
  if ((*(int *)(param_1 + 0x48) != 0x1000) || (*(float *)(param_1 + 0x3c) != 0.0)) {
    (**(code **)(*(int *)this + 0x8a0))(this,param_1);
  }
  State_Leave(this,4);
  State_Enter(this,4);
  CBasePlayer::Event_Killed((CBasePlayer *)this,(CTakeDamageInfo *)&local_7c);
  (**(code **)(*g_pGameRules + 0x2a0))(g_pGameRules);
  OutputDamageGiven(this);
  OutputDamageTaken(this);
  CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
  ::PurgeAndDeleteElements
            ((CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
              *)(this + 0x29b8));
  CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
  ::PurgeAndDeleteElements
            ((CUtlLinkedList<CDamageRecord*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageRecord*,int>,int>>
              *)(this + 0x29e0));
  if (this[0x23f9] != (CCSPlayer)0x0) {
    this[0x23f9] = (CCSPlayer)0x0;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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Return-type handling cheatsheet (DHookReturn)