CCSPlayer::PlayerRunCommand
0x0065db40 · 1087 bytes · __thiscall
_ZN9CCSPlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CCSPlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */
void __thiscall CCSPlayer::PlayerRunCommand(CCSPlayer *this,CUserCmd *param_1,IMoveHelper *param_2)
{
char cVar1;
int iVar2;
int iVar3;
undefined4 local_8c;
undefined4 local_88;
undefined4 local_80;
undefined4 local_7c;
int local_78;
undefined **local_74;
undefined4 local_70;
undefined4 local_6c;
undefined4 local_68;
undefined4 local_64;
undefined4 local_60;
undefined4 local_5c;
undefined4 local_58;
undefined4 local_54;
undefined4 local_50;
undefined1 local_4c;
undefined4 local_48;
undefined4 local_44;
undefined4 local_40;
undefined2 local_3c;
undefined2 local_3a;
CUserCmd local_38;
undefined4 local_34;
undefined4 local_30;
undefined4 local_2c;
undefined4 local_28;
undefined4 local_24;
undefined4 local_20;
local_8c = 0;
local_88 = 0;
if (___atan2f_finite == 0) {
local_78 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_8c,0,0,0,0,"/data/src/game/server/cstrike/cs_player.cpp",
0x30f,&PlayerRunCommand(CUserCmd*,IMoveHelper*)::tm_fmt,"(%s)%s","Unaccounted",
"CCSPlayer::PlayerRunCommand");
local_78 = ___atan2f_finite;
}
iVar2 = _DAT_0105db00;
local_80 = local_8c;
local_7c = local_88;
/* try { // try from 0065dd96 to 0065dde4 has its CatchHandler @ 0065dfcf */
if (((_DAT_0105d154 == 0) && (DAT_0105d158 != '\0')) ||
(iVar3 = ThreadGetCurrentId(), iVar2 != iVar3)) {
iVar2 = *(int *)(sv_runcmds._28_4_ + 0x30);
}
else {
if ((char *)*_DAT_0105d15c != "CCSPlayer::PlayerRunCommand") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc6d637,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
iVar2 = *(int *)(sv_runcmds._28_4_ + 0x30);
}
iVar3 = _DAT_0105db00;
/* try { // try from 0065dc18 to 0065dc1c has its CatchHandler @ 0065dfd3 */
if ((iVar2 == 0) ||
((cVar1 = IsEngineThreaded(), cVar1 == '\0' &&
(iVar3 = _DAT_0105db00,
*(int *)(gpGlobals + 0x18) + *(int *)(sv_max_usercmd_future_ticks._28_4_ + 0x30) <
*(int *)(param_1 + 8))))) {
_DAT_0105db00 = iVar3;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar2 = ThreadGetCurrentId(), iVar3 == iVar2)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_78 != 0) {
(**(code **)(local_78 + 0x54))(local_78,local_80,local_7c,0,0,0);
}
}
else {
local_44 = 0;
local_3c = 0;
local_40 = 0;
local_3a = 0;
local_38 = (CUserCmd)0x0;
local_34 = 0;
local_30 = 0;
local_2c = 0;
local_28 = 0;
local_24 = 0;
local_20 = 0;
local_74 = &PTR__CUserCmd_00c15058;
local_70 = 0;
local_6c = 0;
local_68 = 0;
local_64 = 0;
local_60 = 0;
local_5c = 0;
local_58 = 0;
local_54 = 0;
local_50 = 0;
local_4c = 0;
local_48 = 0;
if (*(int *)(this + 0x30) == 0) {
iVar2 = 0;
}
else {
iVar2 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (iVar2 + *(int *)(bot_mimic._28_4_ + 0x30) == 0) {
local_70 = *(undefined4 *)(param_1 + 4);
local_68 = *(undefined4 *)(param_1 + 0xc);
local_64 = *(undefined4 *)(param_1 + 0x10);
local_6c = *(undefined4 *)(param_1 + 8);
local_60 = *(undefined4 *)(param_1 + 0x14);
local_34 = *(undefined4 *)(param_1 + 0x40);
local_48 = *(undefined4 *)(param_1 + 0x2c);
local_30 = *(undefined4 *)(param_1 + 0x44);
local_2c = *(undefined4 *)(param_1 + 0x48);
local_44 = *(undefined4 *)(param_1 + 0x30);
local_28 = *(undefined4 *)(param_1 + 0x4c);
local_24 = *(undefined4 *)(param_1 + 0x50);
local_40 = *(undefined4 *)(param_1 + 0x34);
local_20 = *(undefined4 *)(param_1 + 0x54);
local_3c = *(undefined2 *)(param_1 + 0x38);
local_3a = *(undefined2 *)(param_1 + 0x3a);
local_38 = param_1[0x3c];
param_1 = (CUserCmd *)&local_74;
}
/* try { // try from 0065dcea to 0065dd16 has its CatchHandler @ 0065dfa7 */
cVar1 = (**(code **)(*(int *)this + 0x778))(this);
if ((cVar1 != '\0') && (*(int *)(bot_crouch._28_4_ + 0x30) != 0)) {
*(uint *)(param_1 + 0x24) = *(uint *)(param_1 + 0x24) | 4;
}
CBasePlayer::PlayerRunCommand((CBasePlayer *)this,param_1,param_2);
iVar2 = _DAT_0105db00;
local_74 = &PTR__CUserCmd_00c15058;
if (((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) &&
(iVar3 = ThreadGetCurrentId(), iVar2 == iVar3)) {
cVar1 = CVProfNode::ExitScope();
if (cVar1 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
if (local_78 != 0) {
(**(code **)(local_78 + 0x54))(local_78,local_80,local_7c,0,0,0);
return;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.