L L4D2node

CBasePlayer::PlayerRunCommand

0x007a7850 · 293 bytes · __thiscall

_ZN11CBasePlayer16PlayerRunCommandEP8CUserCmdP11IMoveHelper

Decompiled

undefined (3 params)

/* CBasePlayer::PlayerRunCommand(CUserCmd*, IMoveHelper*) */

void __thiscall
CBasePlayer::PlayerRunCommand(CBasePlayer *this,CUserCmd *param_1,IMoveHelper *param_2)

{
  int *piVar1;
  
  this[0x1df8] = (CBasePlayer)0x0;
  if (*(int *)(this + 0x1c94) == 0) {
    *(undefined4 *)(this + 0x1c84) = *(undefined4 *)(param_1 + 0xc);
    *(undefined4 *)(this + 0x1c88) = *(undefined4 *)(param_1 + 0x10);
    *(undefined4 *)(this + 0x1c8c) = *(undefined4 *)(param_1 + 0x14);
  }
  if ((((byte)this[0x150] & 0x20) != 0) ||
     (((*(int *)(developer._28_4_ + 0x30) == 0 && (*(int *)(gpGlobals + 0x48) == 0)) &&
      (*(float *)(gpGlobals + 0xc) <= 3.0 && *(float *)(gpGlobals + 0xc) != 3.0)))) {
    *(undefined4 *)(param_1 + 0x18) = 0;
    *(undefined4 *)(param_1 + 0x1c) = 0;
    *(undefined4 *)(param_1 + 0x20) = 0;
    *(undefined4 *)(param_1 + 0x24) = 0;
    param_1[0x28] = (CUserCmd)0x0;
    *(undefined4 *)(param_1 + 0xc) = *(undefined4 *)(this + 0x1c84);
    *(undefined4 *)(param_1 + 0x10) = *(undefined4 *)(this + 0x1c88);
    *(undefined4 *)(param_1 + 0x14) = *(undefined4 *)(this + 0x1c8c);
  }
  else if (this[0x2034] != (CBasePlayer)0x0) {
    if (*(int *)(xc_crouch_debounce._28_4_ + 0x30) == 0) {
      *(uint *)(param_1 + 0x24) = *(uint *)(param_1 + 0x24) | 4;
    }
    else {
      this[0x2034] = (CBasePlayer)0x0;
      ConVar::SetValue(0xfedf00);
    }
  }
  piVar1 = (int *)PlayerMove();
  (**(code **)(*piVar1 + 8))(piVar1,this,param_1,param_2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)