CGlobalEntityList::FindEntityByModel
0x0067c740 · 211 bytes · __thiscall
_ZN17CGlobalEntityList17FindEntityByModelEP11CBaseEntityPKc
Decompiled
undefined (3 params)
/* CGlobalEntityList::FindEntityByModel(CBaseEntity*, char const*) */
int * __thiscall
CGlobalEntityList::FindEntityByModel(CGlobalEntityList *this,CBaseEntity *param_1,char *param_2)
{
int *piVar1;
code *pcVar2;
CBaseEntity **ppCVar3;
uint *puVar4;
char *pcVar5;
int iVar6;
int *piVar7;
int *piVar8;
CBaseEntity *local_2c [3];
char *local_20 [4];
if (param_1 == (CBaseEntity *)0x0) {
piVar8 = *(int **)(this + 0x10004);
}
else {
local_2c[0] = param_1;
puVar4 = (uint *)(**(code **)(*(int *)param_1 + 0xc))();
piVar8 = *(int **)(this + (*puVar4 & 0xfff) * 0x10 + 0x10);
}
ppCVar3 = local_2c;
do {
while( true ) {
if (piVar8 == (int *)0x0) {
return (int *)0x0;
}
piVar1 = (int *)*piVar8;
if (piVar1 != (int *)0x0) break;
*ppCVar3 = (CBaseEntity *)"NULL entity in global entity list!\n";
ppCVar3[-1] = (CBaseEntity *)0x67c7fc;
DevWarning((char *)*ppCVar3);
piVar8 = (int *)piVar8[3];
}
piVar7 = (int *)ppCVar3;
if (piVar1[0xc] != 0) {
iVar6 = *piVar1;
ppCVar3[1] = (CBaseEntity *)piVar1;
*ppCVar3 = (CBaseEntity *)local_20;
pcVar2 = *(code **)(iVar6 + 0x20);
ppCVar3[-1] = (CBaseEntity *)0x67c7a5;
(*pcVar2)();
piVar7 = (int *)(ppCVar3 + -1);
if (local_20[0] != (char *)0x0) {
iVar6 = *piVar1;
*ppCVar3 = (CBaseEntity *)piVar1;
ppCVar3[-1] = (CBaseEntity *)local_20;
pcVar2 = *(code **)(iVar6 + 0x20);
ppCVar3[-2] = (CBaseEntity *)0x67c7bb;
(*pcVar2)();
piVar7 = (int *)(ppCVar3 + -2);
pcVar5 = local_20[0];
if (local_20[0] == (char *)0x0) {
pcVar5 = "";
}
if (param_2 == pcVar5) {
return piVar1;
}
ppCVar3[-2] = (CBaseEntity *)pcVar5;
ppCVar3[-1] = (CBaseEntity *)param_2;
ppCVar3[-3] = (CBaseEntity *)0x67c7df;
iVar6 = _V_stricmp((char *)ppCVar3[-2],(char *)ppCVar3[-1]);
if (iVar6 == 0) {
return piVar1;
}
}
}
piVar8 = (int *)piVar8[3];
ppCVar3 = (CBaseEntity **)piVar7;
} while( true );
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.