L L4D2node

CBaseButton::_GLOBAL__sub_I_m_DataMap

0x00398f30 · 656 bytes · __cdecl

Decompiled

undefined (0 params)

/* CBaseButton::m_DataMap */

void CBaseButton::_GLOBAL__sub_I_m_DataMap(void)

{
  undefined4 *puVar1;
  
  ::vec2_origin._0_4_ = 0;
  ::vec2_origin._4_4_ = 0;
  ::vec2_invalid._0_4_ = 0x7f7fffff;
  ::vec2_invalid._4_4_ = 0x7f7fffff;
  ::vec4_origin._0_4_ = 0;
  ::vec4_origin._4_4_ = 0;
  ::vec4_origin._8_4_ = 0;
  ::vec4_origin._12_4_ = 0;
  ::vec4_invalid._0_4_ = 0x7f7fffff;
  ::vec4_invalid._4_4_ = 0x7f7fffff;
  ::vec4_invalid._8_4_ = 0x7f7fffff;
  ::vec4_invalid._12_4_ = 0x7f7fffff;
  ::UNSPECIFIED_LOGGING_COLOR._0_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._1_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._2_1_ = 0;
  ::UNSPECIFIED_LOGGING_COLOR._3_1_ = 0;
  CBaseButton_DataDescInit::g_DataMapHolder = DataMapInit<CBaseButton>((CBaseButton *)0x0);
  func_button = &PTR_Create_00c66670;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&func_button,"func_button");
  ServerClass::ServerClass
            ((ServerClass *)g_CBaseButton_ClassReg,"CBaseButton",
             (SendTable *)DT_BaseButton::g_SendTable);
  SendTable::SendTable((SendTable *)DT_BaseButton::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_BaseButton::g_SendTable,&__dso_handle);
  DT_BaseButton::g_SendTableInit = ServerClassInit<DT_BaseButton::ignored>((ignored *)0x0);
  CScriptBaseButton_DataDescInit::g_DataMapHolder =
       DataMapInit<CScriptBaseButton>((CScriptBaseButton *)0x0);
  script_func_button = &PTR_Create_00c66d00;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&script_func_button,"script_func_button");
  ServerClass::ServerClass
            ((ServerClass *)g_CScriptBaseButton_ClassReg,"CScriptBaseButton",
             (SendTable *)DT_ScriptBaseButton::g_SendTable);
  SendTable::SendTable((SendTable *)DT_ScriptBaseButton::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_ScriptBaseButton::g_SendTable,&__dso_handle);
  DT_ScriptBaseButton::g_SendTableInit =
       ServerClassInit<DT_ScriptBaseButton::ignored>((ignored *)0x0);
  func_rot_button = &PTR_Create_00c66d18;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&func_rot_button,"func_rot_button");
  CMomentaryRotButton_DataDescInit::g_DataMapHolder =
       DataMapInit<CMomentaryRotButton>((CMomentaryRotButton *)0x0);
  momentary_rot_button = &PTR_Create_00c67080;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&momentary_rot_button,"momentary_rot_button");
  CButtonTimed_DataDescInit::g_DataMapHolder = DataMapInit<CButtonTimed>((CButtonTimed *)0x0);
  func_button_timed = &PTR_Create_00c67730;
  puVar1 = (undefined4 *)EntityFactoryDictionary();
  (**(code **)*puVar1)(puVar1,&func_button_timed,"func_button_timed");
  ServerClass::ServerClass
            ((ServerClass *)g_CButtonTimed_ClassReg,"CButtonTimed",
             (SendTable *)DT_ButtonTimed::g_SendTable);
  SendTable::SendTable((SendTable *)DT_ButtonTimed::g_SendTable);
  __cxa_atexit(SendTable::~SendTable,DT_ButtonTimed::g_SendTable,&__dso_handle);
  DT_ButtonTimed::g_SendTableInit = ServerClassInit<DT_ButtonTimed::ignored>((ignored *)0x0);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        
        

⚠ This function has no mangled symbol — it may be internal/static. The Linux gamedata field uses @-prefix symbol resolution which requires an exported mangled name. You'll need a Linux byte signature for this one (extract via extract_signature.java).


          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)