CBeamSpotlight::RecalcRotation
0x0062f960 · 527 bytes · __thiscall
_ZN14CBeamSpotlight14RecalcRotationEv
Decompiled
undefined (1 param)
/* CBeamSpotlight::RecalcRotation() */
void __thiscall CBeamSpotlight::RecalcRotation(CBeamSpotlight *this)
{
CBaseEdict *pCVar1;
int iVar2;
float fVar3;
if ((this[0x460] == (CBeamSpotlight)0x0) || (*(float *)(this + 0x45c) == 0.0)) {
if (*(float *)(this + 0x458) != 0.0) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x458) = 0;
return;
}
}
else {
if (*(int *)(this + 0x454) != 1) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x454) = 1;
}
if ((*(uint *)(this + 0x148) & 0x20) == 0) {
if (((*(uint *)(this + 0x148) & 0x10) != 0) && (*(int *)(this + 0x454) != 2)) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x454) = 2;
}
}
else if (*(int *)(this + 0x454) != 0) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x454) = 0;
}
fVar3 = *(float *)(this + 0x45c);
if (fVar3 != *(float *)(this + 0x458)) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
*(float *)(this + 0x458) = fVar3;
}
if ((this[0x461] != (CBeamSpotlight)0x0) &&
(fVar3 = -*(float *)(this + 0x458), *(float *)(this + 0x458) != fVar3)) {
if (this[0x6c] == (CBeamSpotlight)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
}
*(float *)(this + 0x458) = fVar3;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.