L L4D2node

CBeamSpotlight::RecalcRotation

0x0062f960 · 527 bytes · __thiscall

_ZN14CBeamSpotlight14RecalcRotationEv

Decompiled

undefined (1 param)

/* CBeamSpotlight::RecalcRotation() */

void __thiscall CBeamSpotlight::RecalcRotation(CBeamSpotlight *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  float fVar3;
  
  if ((this[0x460] == (CBeamSpotlight)0x0) || (*(float *)(this + 0x45c) == 0.0)) {
    if (*(float *)(this + 0x458) != 0.0) {
      if (this[0x6c] == (CBeamSpotlight)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x458) = 0;
      return;
    }
  }
  else {
    if (*(int *)(this + 0x454) != 1) {
      if (this[0x6c] == (CBeamSpotlight)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x454) = 1;
    }
    if ((*(uint *)(this + 0x148) & 0x20) == 0) {
      if (((*(uint *)(this + 0x148) & 0x10) != 0) && (*(int *)(this + 0x454) != 2)) {
        if (this[0x6c] == (CBeamSpotlight)0x0) {
          pCVar1 = *(CBaseEdict **)(this + 0x30);
          if (pCVar1 != (CBaseEdict *)0x0) {
            *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
            iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
            *(undefined2 *)(iVar2 + 2) = 0;
          }
        }
        else {
          this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
        }
        *(undefined4 *)(this + 0x454) = 2;
      }
    }
    else if (*(int *)(this + 0x454) != 0) {
      if (this[0x6c] == (CBeamSpotlight)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
      }
      *(undefined4 *)(this + 0x454) = 0;
    }
    fVar3 = *(float *)(this + 0x45c);
    if (fVar3 != *(float *)(this + 0x458)) {
      if (this[0x6c] == (CBeamSpotlight)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
      }
      *(float *)(this + 0x458) = fVar3;
    }
    if ((this[0x461] != (CBeamSpotlight)0x0) &&
       (fVar3 = -*(float *)(this + 0x458), *(float *)(this + 0x458) != fVar3)) {
      if (this[0x6c] == (CBeamSpotlight)0x0) {
        pCVar1 = *(CBaseEdict **)(this + 0x30);
        if (pCVar1 != (CBaseEdict *)0x0) {
          *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
          iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
          *(undefined2 *)(iVar2 + 2) = 0;
        }
      }
      else {
        this[0x70] = (CBeamSpotlight)((byte)this[0x70] | 1);
      }
      *(float *)(this + 0x458) = fVar3;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)