L L4D2node

CBaseFlex::ProcessFacingSceneEvent

0x00625850 · 491 bytes · __cdecl

_ZN9CBaseFlex23ProcessFacingSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent

Decompiled

undefined (3 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseFlex::ProcessFacingSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*) */

undefined4
CBaseFlex::ProcessFacingSceneEvent
          (CSceneEventInfo *param_1,CChoreoScene *param_2,CChoreoEvent *param_3)

{
  uint uVar1;
  int iVar2;
  char cVar3;
  int iVar4;
  undefined *puVar5;
  undefined4 local_24;
  undefined4 local_20;
  undefined4 local_18;
  undefined4 local_14;
  int local_10;
  
  uVar1 = *(uint *)(param_2 + 0x28);
  if ((((uVar1 != 0xffffffff) &&
       (puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
      (*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar5 + 4) != 0)) {
    local_24 = 0;
    local_20 = 0;
    if (___atan2f_finite == 0) {
      local_10 = 0;
    }
    else {
      (**(code **)(___atan2f_finite + 0x50))
                (___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/baseflex.cpp",0x4ff,
                 &ProcessFacingSceneEvent(CSceneEventInfo*,CChoreoScene*,CChoreoEvent*)::tm_fmt,
                 "(%s)%s","Unaccounted","CBaseFlex::ProcessFacingSceneEvent");
      local_10 = ___atan2f_finite;
    }
    iVar2 = _DAT_0105db00;
    local_18 = local_24;
    local_14 = local_20;
    if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0062593d to 00625941 has its CatchHandler @ 00625a4e */
      iVar4 = ThreadGetCurrentId();
      if (iVar2 == iVar4) {
        if ((char *)*_DAT_0105d15c != "CBaseFlex::ProcessFacingSceneEvent") {
                    /* try { // try from 00625a30 to 00625a41 has its CatchHandler @ 00625a4e */
          _DAT_0105d15c =
               (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc61504,(char *)0x1,0xbfafa1);
        }
        CVProfNode::EnterScope();
        DAT_0105d158 = '\0';
      }
    }
                    /* try { // try from 00625951 to 00625955 has its CatchHandler @ 00625a63 */
    Warning("Scene sequences are unavailable in Left4Dead.\n");
    iVar2 = _DAT_0105db00;
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar4 = ThreadGetCurrentId();
      if (iVar2 == iVar4) {
        cVar3 = CVProfNode::ExitScope();
        if (cVar3 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_10 != 0) {
      (**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
      return 0;
    }
  }
  return 0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)