CBaseFlex::ProcessFacingSceneEvent
0x00625850 · 491 bytes · __cdecl
_ZN9CBaseFlex23ProcessFacingSceneEventEP15CSceneEventInfoP12CChoreoSceneP12CChoreoEvent
Decompiled
undefined (3 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseFlex::ProcessFacingSceneEvent(CSceneEventInfo*, CChoreoScene*, CChoreoEvent*) */
undefined4
CBaseFlex::ProcessFacingSceneEvent
(CSceneEventInfo *param_1,CChoreoScene *param_2,CChoreoEvent *param_3)
{
uint uVar1;
int iVar2;
char cVar3;
int iVar4;
undefined *puVar5;
undefined4 local_24;
undefined4 local_20;
undefined4 local_18;
undefined4 local_14;
int local_10;
uVar1 = *(uint *)(param_2 + 0x28);
if ((((uVar1 != 0xffffffff) &&
(puVar5 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar5 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar5 + 8) == uVar1 >> 0xc)) && (*(int *)(puVar5 + 4) != 0)) {
local_24 = 0;
local_20 = 0;
if (___atan2f_finite == 0) {
local_10 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_24,0,0,0,0,"/data/src/game/server/baseflex.cpp",0x4ff,
&ProcessFacingSceneEvent(CSceneEventInfo*,CChoreoScene*,CChoreoEvent*)::tm_fmt,
"(%s)%s","Unaccounted","CBaseFlex::ProcessFacingSceneEvent");
local_10 = ___atan2f_finite;
}
iVar2 = _DAT_0105db00;
local_18 = local_24;
local_14 = local_20;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 0062593d to 00625941 has its CatchHandler @ 00625a4e */
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
if ((char *)*_DAT_0105d15c != "CBaseFlex::ProcessFacingSceneEvent") {
/* try { // try from 00625a30 to 00625a41 has its CatchHandler @ 00625a4e */
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc61504,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
/* try { // try from 00625951 to 00625955 has its CatchHandler @ 00625a63 */
Warning("Scene sequences are unavailable in Left4Dead.\n");
iVar2 = _DAT_0105db00;
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar4 = ThreadGetCurrentId();
if (iVar2 == iVar4) {
cVar3 = CVProfNode::ExitScope();
if (cVar3 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_10 != 0) {
(**(code **)(local_10 + 0x54))(local_10,local_18,local_14,0,0,0);
return 0;
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.