L L4D2node

CBaseFlex::FlexControllerLocalToGlobal

0x00628e30 · 239 bytes · __thiscall

_ZN9CBaseFlex27FlexControllerLocalToGlobalEPK16flexsettinghdr_ti

Decompiled

undefined (3 params)

/* CBaseFlex::FlexControllerLocalToGlobal(flexsettinghdr_t const*, int) */

undefined4 __thiscall
CBaseFlex::FlexControllerLocalToGlobal(CBaseFlex *this,flexsettinghdr_t *param_1,int param_2)

{
  undefined4 uVar1;
  uint uVar2;
  undefined1 *puVar3;
  int iVar4;
  flexsettinghdr_t *local_28;
  undefined4 local_24;
  void *local_20;
  
  local_24 = 0;
  local_20 = (void *)0x0;
  local_28 = param_1;
                    /* try { // try from 00628e60 to 00628f13 has its CatchHandler @ 00628f27 */
  uVar2 = CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
          ::Find((CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
                  *)(this + 0x179c),(FS_LocalToGlobal_t *)&local_28);
  uVar2 = uVar2 & 0xffff;
  if (uVar2 == 0xffff) {
    puVar3 = &DAT_00d539c2;
    if (*(undefined1 **)(this + 0x7c) != (undefined1 *)0x0) {
      puVar3 = *(undefined1 **)(this + 0x7c);
    }
    if (*(int *)(this + 0x30) == 0) {
      iVar4 = 0;
    }
    else {
      iVar4 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
    }
    Warning("Unable to find mapping for flexcontroller %i, settings %p on %i/%s\n",param_2,param_1,
            iVar4,puVar3);
    EnsureTranslations(this,param_1);
    uVar2 = CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
            ::Find((CUtlRBTree<CBaseFlex::FS_LocalToGlobal_t,unsigned_short,bool(*)(CBaseFlex::FS_LocalToGlobal_t_const&,CBaseFlex::FS_LocalToGlobal_t_const&),CUtlMemory<UtlRBTreeNode_t<CBaseFlex::FS_LocalToGlobal_t,unsigned_short>,unsigned_short>>
                    *)(this + 0x179c),(FS_LocalToGlobal_t *)&local_28);
    uVar2 = uVar2 & 0xffff;
    if (uVar2 == 0xffff) {
      Error("CBaseFlex::FlexControllerLocalToGlobal failed!\n");
      iVar4 = 0x13ffec;
      goto LAB_00628ee0;
    }
  }
  iVar4 = uVar2 * 0x14;
LAB_00628ee0:
  uVar1 = *(undefined4 *)(*(int *)(*(int *)(this + 0x17a0) + 0x10 + iVar4) + param_2 * 4);
  operator_delete(local_20);
  return uVar1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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