CBaseFlex::GetFlexWeight
0x006244a0 · 187 bytes · __thiscall
_ZN9CBaseFlex13GetFlexWeightE21LocalFlexController_t
Decompiled
undefined (2 params)
/* CBaseFlex::GetFlexWeight(LocalFlexController_t) */
longdouble __thiscall CBaseFlex::GetFlexWeight(CBaseFlex *this,int param_2)
{
float fVar1;
float fVar2;
int iVar3;
int *piVar4;
if (-1 < param_2) {
iVar3 = CBaseAnimating::GetNumFlexControllers((CBaseAnimating *)this);
if (param_2 < iVar3) {
piVar4 = *(int **)(this + 0x13e0);
if (piVar4 == (int *)0x0) {
iVar3 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar3 == 0) {
piVar4 = *(int **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
piVar4 = *(int **)(this + 0x13e0);
}
if (piVar4 == (int *)0x0) goto LAB_00624520;
}
iVar3 = *piVar4;
if (iVar3 != 0) {
iVar3 = iVar3 + *(int *)(iVar3 + 0x110) + param_2 * 0x14;
fVar1 = *(float *)(iVar3 + 0x10);
fVar2 = *(float *)(iVar3 + 0xc);
if (fVar1 == fVar2) {
return (longdouble)*(float *)(this + param_2 * 4 + 0x15f8);
}
return (longdouble)(*(float *)(this + param_2 * 4 + 0x15f8) * (fVar1 - fVar2) + fVar2);
}
}
}
LAB_00624520:
return (longdouble)0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
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Just a Signatures{} block, ready to drop into a gamedata
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Signatures + Functions block. The plugin uses
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calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
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