L L4D2node

CBaseFlex::ProcessSceneEvents

0x00624570 · 621 bytes · __thiscall

_ZN9CBaseFlex18ProcessSceneEventsEv

Decompiled

undefined (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBaseFlex::ProcessSceneEvents() */

void __thiscall CBaseFlex::ProcessSceneEvents(CBaseFlex *this)

{
  CChoreoScene *this_00;
  undefined4 uVar1;
  char cVar2;
  int iVar3;
  int iVar4;
  undefined4 *puVar5;
  bool bVar6;
  longdouble lVar7;
  int local_44;
  int local_40;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,"/data/src/game/server/baseflex.cpp",0x392,
               &ProcessSceneEvents()::tm_fmt,"(%s)%s","Unaccounted","CBaseFlex::ProcessSceneEvents")
    ;
    local_20 = ___atan2f_finite;
  }
  iVar4 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
                    /* try { // try from 00624786 to 006247d4 has its CatchHandler @ 0062480d */
  if (((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) &&
     (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
    if ((char *)*_DAT_0105d15c != "CBaseFlex::ProcessSceneEvents") {
      _DAT_0105d15c =
           (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc60d90,(char *)0x1,0xbfafa1);
    }
    CVProfNode::EnterScope();
    DAT_0105d158 = '\0';
  }
  for (iVar4 = 0; iVar3 = CBaseAnimating::GetNumFlexControllers((CBaseAnimating *)this),
      iVar4 < iVar3; iVar4 = iVar4 + 1) {
                    /* try { // try from 00624637 to 006246ce has its CatchHandler @ 006247ec */
    lVar7 = (longdouble)GetFlexWeight(this,iVar4);
    SetFlexWeight(this,iVar4,(float)lVar7 * 0.95);
  }
  local_40 = 0;
  local_44 = 0;
  if (0 < *(int *)(this + 0x1794)) {
    do {
      puVar5 = (undefined4 *)(local_40 + *(int *)(this + 0x1788));
      this_00 = (CChoreoScene *)puVar5[1];
      uVar1 = *puVar5;
      if (this_00 != (CChoreoScene *)0x0) {
        CChoreoScene::IsBackground(this_00);
      }
      cVar2 = (**(code **)(*(int *)this + 0x3b0))(this,puVar5,this_00,uVar1);
      if (cVar2 != '\0') {
        *(undefined1 *)(puVar5 + 4) = 1;
      }
      local_44 = local_44 + 1;
      local_40 = local_40 + 0x48;
    } while (local_44 < *(int *)(this + 0x1794));
  }
  bVar6 = DAT_0105d158 == '\0';
  this[0x17d0] = (CBaseFlex)0x0;
  iVar4 = _DAT_0105db00;
  if (((bVar6) || (_DAT_0105d154 != 0)) && (iVar3 = ThreadGetCurrentId(), iVar4 == iVar3)) {
    cVar2 = CVProfNode::ExitScope();
    if (cVar2 != '\0') {
      _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
    }
    DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
  }
  if (local_20 != 0) {
    (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)