CBasePlayerAnimState::ComputePoseParam_FlexAnim
0x0041df30 · 679 bytes · __thiscall
_ZN20CBasePlayerAnimState25ComputePoseParam_FlexAnimEP10CStudioHdr
Decompiled
undefined (2 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBasePlayerAnimState::ComputePoseParam_FlexAnim(CStudioHdr*) */
void __thiscall
CBasePlayerAnimState::ComputePoseParam_FlexAnim(CBasePlayerAnimState *this,CStudioHdr *param_1)
{
int iVar1;
char cVar2;
int iVar3;
CBasePlayerAnimState *pCVar4;
longdouble lVar5;
undefined4 local_34;
undefined4 local_30;
undefined4 local_28;
undefined4 local_24;
int local_20;
local_34 = 0;
local_30 = 0;
if (___atan2f_finite == 0) {
local_20 = 0;
}
else {
(**(code **)(___atan2f_finite + 0x50))
(___atan2f_finite,&local_34,0,0,0,0,
"/data/src/game/server/../../game/shared/base_playeranimstate.cpp",0x4d3,
&ComputePoseParam_FlexAnim(CStudioHdr*)::tm_fmt,"(%s)%s","Unaccounted",
"CBasePlayerAnimState::ComputePoseParam_FlexAnim");
local_20 = ___atan2f_finite;
}
iVar1 = _DAT_0105db00;
local_28 = local_34;
local_24 = local_30;
if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
/* try { // try from 0041e0a6 to 0041e0f4 has its CatchHandler @ 0041e1e9 */
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
if ((char *)*_DAT_0105d15c != "CBasePlayerAnimState::ComputePoseParam_FlexAnim") {
_DAT_0105d15c =
(int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0b07c,(char *)0x1,0xbfafa1);
}
CVProfNode::EnterScope();
DAT_0105d158 = '\0';
}
}
iVar1 = _DAT_0105db00;
if (*(int *)(this + 0x18) == 0) {
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
else {
pCVar4 = this;
do {
if ((0 < *(int *)(pCVar4 + 0xac)) && (-1 < *(int *)(pCVar4 + 0xbc))) {
/* try { // try from 0041e012 to 0041e040 has its CatchHandler @ 0041e1fe */
lVar5 = (longdouble)
CBaseFlex::GetFlexWeight(*(CBaseFlex **)(this + 0x18),*(int *)(pCVar4 + 0xac));
CBaseAnimating::SetPoseParameter
(*(CBaseAnimating **)(this + 0x18),param_1,*(int *)(pCVar4 + 0xbc),(float)lVar5);
}
iVar1 = _DAT_0105db00;
pCVar4 = pCVar4 + 4;
} while (pCVar4 != this + 0x10);
if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
iVar3 = ThreadGetCurrentId();
if (iVar1 == iVar3) {
cVar2 = CVProfNode::ExitScope();
if (cVar2 != '\0') {
_DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
}
DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
}
}
if (local_20 != 0) {
(**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.