L L4D2node

CBasePlayerAnimState::ComputePoseParam_FlexAnim

0x0041df30 · 679 bytes · __thiscall

_ZN20CBasePlayerAnimState25ComputePoseParam_FlexAnimEP10CStudioHdr

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CBasePlayerAnimState::ComputePoseParam_FlexAnim(CStudioHdr*) */

void __thiscall
CBasePlayerAnimState::ComputePoseParam_FlexAnim(CBasePlayerAnimState *this,CStudioHdr *param_1)

{
  int iVar1;
  char cVar2;
  int iVar3;
  CBasePlayerAnimState *pCVar4;
  longdouble lVar5;
  undefined4 local_34;
  undefined4 local_30;
  undefined4 local_28;
  undefined4 local_24;
  int local_20;
  
  local_34 = 0;
  local_30 = 0;
  if (___atan2f_finite == 0) {
    local_20 = 0;
  }
  else {
    (**(code **)(___atan2f_finite + 0x50))
              (___atan2f_finite,&local_34,0,0,0,0,
               "/data/src/game/server/../../game/shared/base_playeranimstate.cpp",0x4d3,
               &ComputePoseParam_FlexAnim(CStudioHdr*)::tm_fmt,"(%s)%s","Unaccounted",
               "CBasePlayerAnimState::ComputePoseParam_FlexAnim");
    local_20 = ___atan2f_finite;
  }
  iVar1 = _DAT_0105db00;
  local_28 = local_34;
  local_24 = local_30;
  if ((_DAT_0105d154 != 0) || (DAT_0105d158 == '\0')) {
                    /* try { // try from 0041e0a6 to 0041e0f4 has its CatchHandler @ 0041e1e9 */
    iVar3 = ThreadGetCurrentId();
    if (iVar1 == iVar3) {
      if ((char *)*_DAT_0105d15c != "CBasePlayerAnimState::ComputePoseParam_FlexAnim") {
        _DAT_0105d15c =
             (int *)CVProfNode::GetSubNode((char *)_DAT_0105d15c,0xc0b07c,(char *)0x1,0xbfafa1);
      }
      CVProfNode::EnterScope();
      DAT_0105d158 = '\0';
    }
  }
  iVar1 = _DAT_0105db00;
  if (*(int *)(this + 0x18) == 0) {
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar3 = ThreadGetCurrentId();
      if (iVar1 == iVar3) {
        cVar2 = CVProfNode::ExitScope();
        if (cVar2 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  else {
    pCVar4 = this;
    do {
      if ((0 < *(int *)(pCVar4 + 0xac)) && (-1 < *(int *)(pCVar4 + 0xbc))) {
                    /* try { // try from 0041e012 to 0041e040 has its CatchHandler @ 0041e1fe */
        lVar5 = (longdouble)
                CBaseFlex::GetFlexWeight(*(CBaseFlex **)(this + 0x18),*(int *)(pCVar4 + 0xac));
        CBaseAnimating::SetPoseParameter
                  (*(CBaseAnimating **)(this + 0x18),param_1,*(int *)(pCVar4 + 0xbc),(float)lVar5);
      }
      iVar1 = _DAT_0105db00;
      pCVar4 = pCVar4 + 4;
    } while (pCVar4 != this + 0x10);
    if ((DAT_0105d158 == '\0') || (_DAT_0105d154 != 0)) {
      iVar3 = ThreadGetCurrentId();
      if (iVar1 == iVar3) {
        cVar2 = CVProfNode::ExitScope();
        if (cVar2 != '\0') {
          _DAT_0105d15c = (int *)_DAT_0105d15c[0x19];
        }
        DAT_0105d158 = _DAT_0105d15c == (int *)0x105d160;
      }
    }
    if (local_20 != 0) {
      (**(code **)(local_20 + 0x54))(local_20,local_28,local_24,0,0,0);
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)