L L4D2node

AI_Response::GetSoundLevel

0x005a8790 · 31 bytes · __thiscall

_ZNK11AI_Response13GetSoundLevelEv

Decompiled

undefined (1 param)

/* AI_Response::GetSoundLevel() const */

AI_Response __thiscall AI_Response::GetSoundLevel(AI_Response *this)

{
  if (((byte)this[0x96] & 0x10) == 0) {
    return (AI_Response)0x50;
  }
  return this[0x98];
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)