CBaseEntity::ShouldToggle
0x006070d0 · 58 bytes · __thiscall
_ZN11CBaseEntity12ShouldToggleE8USE_TYPEi
Decompiled
undefined (3 params)
/* CBaseEntity::ShouldToggle(USE_TYPE, int) */
bool __thiscall CBaseEntity::ShouldToggle(undefined4 this,int param_2,int param_3)
{
bool bVar1;
bVar1 = true;
if ((1 < param_2 - 2U) && ((param_2 != 1 || (bVar1 = false, param_3 == 0)))) {
bVar1 = param_2 != 0 || param_3 != 0;
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.