L L4D2node

CFuncTrackAuto::TriggerTrackChange

0x00b0e470 · 336 bytes · __thiscall

_ZN14CFuncTrackAuto18TriggerTrackChangeER11inputdata_t

Decompiled

undefined (2 params)

/* CFuncTrackAuto::TriggerTrackChange(inputdata_t&) */

void __thiscall CFuncTrackAuto::TriggerTrackChange(CFuncTrackAuto *this,inputdata_t *param_1)

{
  CBaseEntity *this_00;
  char cVar1;
  int iVar2;
  code *UNRECOVERED_JUMPTABLE;
  CPathTrack *this_01;
  
  if (*(int *)(this + 0x50c) != 0) {
    if (*(int *)(this + 0x440) == 0) {
      this_01 = *(CPathTrack **)(this + 0x4ec);
    }
    else {
      this_01 = (CPathTrack *)0x0;
      if (*(int *)(this + 0x440) == 1) {
        this_01 = *(CPathTrack **)(this + 0x4f0);
      }
    }
    this_00 = *(CBaseEntity **)param_1;
    if ((this_00 == (CBaseEntity *)0x0) ||
       ((*(char **)(this_00 + 0x7c) != "func_tracktrain" &&
        (cVar1 = CBaseEntity::ClassMatchesComplex(this_00,"func_tracktrain"), cVar1 == '\0')))) {
      if ((((this_01 != (CPathTrack *)0x0) && (iVar2 = CPathTrack::GetNext(this_01), iVar2 != 0)) &&
          (iVar2 != *(int *)(*(int *)(this + 0x4f4) + 0x440))) &&
         (iVar2 = CBaseEntity::ShouldToggle((CBaseEntity *)this,3,*(undefined4 *)(this + 0x508)),
         iVar2 != 0)) {
        if (*(int *)(this + 0x508) == 0) {
          *(undefined4 *)(this + 0x508) = 1;
        }
        else {
          *(undefined4 *)(this + 0x508) = 0;
        }
      }
                    /* WARNING: Could not recover jumptable at 0x00b0e57a. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      (**(code **)(*(int *)this + 0x33c))();
      return;
    }
    iVar2 = CFuncTrackChange::EvaluateTrain((CFuncTrackChange *)this,this_01);
    *(int *)(this + 0x504) = iVar2;
    if ((iVar2 == 2) && (*(int *)(this + 0x440) != *(int *)(this + 0x508))) {
      *(undefined4 *)(this + 0x50c) = 0;
      if (*(int *)(this + 0x440) == 0) {
        UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x330);
      }
      else {
        UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x32c);
      }
                    /* WARNING: Could not recover jumptable at 0x00b0e5ad. Too many branches */
                    /* WARNING: Treating indirect jump as call */
      (*UNRECOVERED_JUMPTABLE)();
      return;
    }
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)