CFuncPlat::PlatUse
0x00b09ae0 · 145 bytes · __cdecl
_ZN9CFuncPlat7PlatUseEP11CBaseEntityS1_8USE_TYPEf
Decompiled
undefined (4 params)
/* CFuncPlat::PlatUse(CBaseEntity*, CBaseEntity*, USE_TYPE, float) */
void CFuncPlat::PlatUse(CBaseEntity *param_1,undefined4 param_2,undefined4 param_3,
undefined4 param_4)
{
char cVar1;
code *UNRECOVERED_JUMPTABLE;
int iVar2;
cVar1 = (**(code **)(*(int *)param_1 + 0x328))(param_1);
if (cVar1 == '\0') {
*(undefined4 *)(param_1 + 0xe0) = 0;
*(undefined4 *)(param_1 + 0xe4) = 0;
if (*(int *)(param_1 + 0x440) != 0) {
return;
}
}
else {
iVar2 = CBaseEntity::ShouldToggle(param_1,param_4,*(int *)(param_1 + 0x440) == 1);
if (iVar2 == 0) {
return;
}
if (*(int *)(param_1 + 0x440) != 0) {
if (*(int *)(param_1 + 0x440) != 1) {
return;
}
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)param_1 + 0x32c);
goto LAB_00b09b33;
}
}
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)param_1 + 0x330);
LAB_00b09b33:
/* WARNING: Could not recover jumptable at 0x00b09b39. Too many branches */
/* WARNING: Treating indirect jump as call */
(*UNRECOVERED_JUMPTABLE)();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.