CBaseAnimatingOverlay::OnRestore
0x005ee9d0 · 325 bytes · __thiscall
_ZN21CBaseAnimatingOverlay9OnRestoreEv
Decompiled
undefined (1 param)
/* CBaseAnimatingOverlay::OnRestore() */
void __thiscall CBaseAnimatingOverlay::OnRestore(CBaseAnimatingOverlay *this)
{
undefined4 uVar1;
CBaseEdict *this_00;
char cVar2;
int iVar3;
int iVar4;
int *piVar5;
byte *pbVar6;
int iVar7;
int iVar8;
iVar8 = 0;
iVar7 = 0;
if (0 < *(int *)(this + 0x1400)) {
do {
*(CBaseAnimatingOverlay **)(*(int *)(this + 0x13f4) + 0x48 + iVar7) = this;
pbVar6 = (byte *)(*(int *)(this + 0x13f4) + iVar7);
if (((*pbVar6 & 1) == 0) && (*(int *)(pbVar6 + 0x3c) != 0xf)) {
iVar4 = *(int *)(pbVar6 + 0x48);
if (iVar4 != 0) {
if (*(char *)(iVar4 + 0x6c) == '\0') {
this_00 = *(CBaseEdict **)(iVar4 + 0x30);
if (this_00 != (CBaseEdict *)0x0) {
*(uint *)this_00 = *(uint *)this_00 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(this_00);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
*(byte *)(iVar4 + 0x70) = *(byte *)(iVar4 + 0x70) | 1;
}
uVar1 = *(undefined4 *)(gpGlobals + 0xc);
*(undefined4 *)(iVar4 + 0x78) = 0;
*(undefined4 *)(iVar4 + 0x74) = uVar1;
}
pbVar6[0x3c] = 0xf;
pbVar6[0x3d] = 0;
pbVar6[0x3e] = 0;
pbVar6[0x3f] = 0;
}
iVar8 = iVar8 + 1;
iVar7 = iVar7 + 0x4c;
} while (iVar8 < *(int *)(this + 0x1400));
if (0 < *(int *)(this + 0x1400)) {
iVar8 = 0;
iVar7 = 0;
do {
if ((*(uint *)(*(int *)(this + 0x13f4) + iVar8) & 9) == 9) {
LAB_005eeabb:
FastRemoveLayer(this,iVar7);
}
else {
piVar5 = *(int **)(this + 0x13e0);
if (piVar5 == (int *)0x0) {
iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
if (iVar4 == 0) {
piVar5 = *(int **)(this + 0x13e0);
}
else {
CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
piVar5 = *(int **)(this + 0x13e0);
}
if (piVar5 != (int *)0x0) goto LAB_005eea9b;
}
else {
LAB_005eea9b:
if ((*piVar5 != 0) &&
(cVar2 = CBaseAnimating::IsValidSequence
((CBaseAnimating *)this,
*(int *)(*(int *)(this + 0x13f4) + 8 + iVar8)), cVar2 == '\0'))
goto LAB_005eeabb;
}
}
iVar7 = iVar7 + 1;
iVar8 = iVar8 + 0x4c;
} while (iVar7 < *(int *)(this + 0x1400));
}
}
CBaseAnimating::OnRestore((CBaseAnimating *)this);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.