L L4D2node

CBasePlayer::OnRestore

0x007bfa60 · 203 bytes · __thiscall

_ZN11CBasePlayer9OnRestoreEv

Decompiled

undefined (1 param)

/* CBasePlayer::OnRestore() */

void __thiscall CBasePlayer::OnRestore(CBasePlayer *this)

{
  uint uVar1;
  CBaseEntity *pCVar2;
  undefined4 uVar3;
  int iVar4;
  CStudioHdr *pCVar5;
  undefined *puVar6;
  CStudioHdr *pCVar7;
  
  CBaseAnimatingOverlay::OnRestore((CBaseAnimatingOverlay *)this);
  uVar1 = *(uint *)(this + 0x2088);
  if (((uVar1 == 0xffffffff) ||
      (puVar6 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar6 == (undefined *)0xfffffffc)) ||
     (*(uint *)(puVar6 + 8) != uVar1 >> 0xc)) {
    pCVar2 = (CBaseEntity *)0x0;
  }
  else {
    pCVar2 = *(CBaseEntity **)(puVar6 + 4);
  }
  SetViewEntity(this,pCVar2);
  SetDefaultFOV(this,*(int *)(this + 0x1d6c));
  pCVar5 = *(CStudioHdr **)(this + 0x13e0);
  *(undefined4 *)(this + 0x2104) = 0;
  if (pCVar5 == (CStudioHdr *)0x0) {
    iVar4 = CBaseEntity::GetModel((CBaseEntity *)this);
    if (iVar4 == 0) {
      pCVar5 = *(CStudioHdr **)(this + 0x13e0);
    }
    else {
      CBaseAnimating::LockStudioHdr((CBaseAnimating *)this);
      pCVar5 = *(CStudioHdr **)(this + 0x13e0);
    }
    pCVar7 = (CStudioHdr *)0x0;
    if (pCVar5 == (CStudioHdr *)0x0) goto LAB_007bfadc;
  }
  pCVar7 = (CStudioHdr *)0x0;
  if (*(int *)pCVar5 != 0) {
    pCVar7 = pCVar5;
  }
LAB_007bfadc:
  uVar3 = CBaseAnimating::LookupPoseParameter((CBaseAnimating *)this,pCVar7,"body_pitch");
  *(undefined4 *)(this + 0x2114) = uVar3;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)