L L4D2node

GetScriptDesc<CBaseAnimating>

0x005e7e90 · 4576 bytes · __cdecl

_Z13GetScriptDescI14CBaseAnimatingEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CBaseAnimating>(CBaseAnimating*) */

ScriptClassDesc_t * GetScriptDesc<CBaseAnimating>(CBaseAnimating *param_1)

{
  ScriptClassDesc_t *pSVar1;
  undefined4 uVar2;
  int iVar3;
  void *pvVar4;
  undefined4 *puVar5;
  int local_20 [4];
  
  if (GetScriptDesc<CBaseAnimating>(CBaseAnimating*)::bInitialized == '\0') {
    GetScriptDesc<CBaseAnimating>(CBaseAnimating*)::bInitialized = 1;
    g_CBaseAnimating_ScriptDesc._8_4_ = s_Animating_models_00c5999b;
    g_CBaseAnimating_ScriptDesc._0_4_ = s_CBaseAnimating_00c598b4;
    g_CBaseAnimating_ScriptDesc._4_4_ = s_CBaseAnimating_00c598b4;
    g_CBaseAnimating_ScriptDesc._12_4_ = GetScriptDesc<CBaseEntity>((CBaseEntity *)0x0);
    for (pSVar1 = (ScriptClassDesc_t *)g_CBaseAnimating_ScriptDesc._12_4_;
        (iVar3 = g_CBaseAnimating_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
        (iVar3 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
        pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
    }
    g_CBaseAnimating_ScriptDesc._44_4_ = iVar3;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),g_CBaseAnimating_ScriptDesc._28_4_)
    ;
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the named attachement id";
    *puVar5 = "LookupAttachment";
    puVar5[1] = "LookupAttachment";
    puVar5[3] = 5;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,int(CBaseAnimating::*)(char_const*),int,char_const*>
                ::Call;
    puVar5[10] = CBaseAnimating::LookupAttachment;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the named attachement\'s parent bone index";
    *puVar5 = "GetAttachmentBone";
    puVar5[1] = "GetAttachmentBone";
    puVar5[3] = 5;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,int(CBaseAnimating::*)(int),int,int>::Call;
    puVar5[10] = CBaseAnimating::GetAttachmentBone;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the bone id\'s origin vector";
    *puVar5 = "GetBoneOrigin";
    puVar5[1] = "ScriptGetBoneOrigin";
    puVar5[3] = 3;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,Vector(CBaseAnimating::*)(int),Vector,int>::
                Call;
    puVar5[10] = CBaseAnimating::ScriptGetBoneOrigin;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the bone id\'s angles as a p,y,r vector";
    *puVar5 = "GetBoneAngles";
    puVar5[1] = "ScriptGetBoneAngles";
    puVar5[3] = 0x28;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,QAngle(CBaseAnimating::*)(int),QAngle,int>::
                Call;
    puVar5[10] = CBaseAnimating::ScriptGetBoneAngles;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the named activity index";
    *puVar5 = "LookupActivity";
    puVar5[1] = "LookupActivity";
    puVar5[3] = 5;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,int(CBaseAnimating::*)(char_const*),int,char_const*>
                ::Call;
    puVar5[10] = CBaseAnimating::LookupActivity;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the named bone index";
    *puVar5 = "LookupBone";
    puVar5[1] = "LookupBone";
    puVar5[3] = 5;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,int(CBaseAnimating::*)(char_const*),int,char_const*>
                ::Call;
    puVar5[10] = CBaseAnimating::LookupBone;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Looks up a sequence by sequence name or activity name";
    *puVar5 = "LookupSequence";
    puVar5[1] = "LookupSequence";
    puVar5[3] = 5;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,int(CBaseAnimating::*)(char_const*),int,char_const*>
                ::Call;
    puVar5[10] = CBaseAnimating::LookupSequence;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Set a sequence by id";
    *puVar5 = "SetSequence";
    puVar5[1] = "SetSequence";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,void(CBaseAnimating::*)(int),void,int>::Call;
    puVar5[10] = CBaseAnimating::SetSequence;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = 
    "Reset a sequence by id. If the id is different than the current sequence, switch to the new sequence"
    ;
    *puVar5 = "ResetSequence";
    puVar5[1] = "ResetSequence";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,void(CBaseAnimating::*)(int),void,int>::Call;
    puVar5[10] = CBaseAnimating::ResetSequence;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the current sequence id";
    *puVar5 = "GetSequence";
    puVar5[1] = "GetSequence";
    puVar5[3] = 5;
    puVar5[9] = CMemberScriptBinding0<CBaseAnimating*,int(CBaseAnimating::*)(),int>::Call;
    puVar5[10] = CBaseAnimating::GetSequence;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),g_CBaseAnimating_ScriptDesc._28_4_)
    ;
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the activity name for a sequence by id";
    *puVar5 = "GetSequenceActivityName";
    puVar5[1] = "GetSequenceActivityName";
    puVar5[3] = 0x1f;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,char_const*(CBaseAnimating::*)(int),char_const*,int>
                ::Call;
    puVar5[10] = CBaseAnimating::GetSequenceActivityName;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get a sequence name by id";
    *puVar5 = "GetSequenceName";
    puVar5[1] = "GetSequenceName";
    puVar5[3] = 0x1f;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,char_const*(CBaseAnimating::*)(int),char_const*,int>
                ::Call;
    puVar5[10] = CBaseAnimating::GetSequenceName;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get a sequence duration by id";
    *puVar5 = "GetSequenceDuration";
    puVar5[1] = "ScriptGetSequenceDuration";
    puVar5[3] = 1;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,float(CBaseAnimating::*)(int),float,int>::Call
    ;
    puVar5[10] = CBaseAnimating::ScriptGetSequenceDuration;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the attachement id\'s origin vector";
    *puVar5 = "GetAttachmentOrigin";
    puVar5[1] = "ScriptGetAttachmentOrigin";
    puVar5[3] = 3;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,Vector(CBaseAnimating::*)(int),Vector,int>::
                Call;
    puVar5[10] = CBaseAnimating::ScriptGetAttachmentOrigin;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the attachement id\'s angles as a p,y,r vector";
    *puVar5 = "GetAttachmentAngles";
    puVar5[1] = "ScriptGetAttachmentAngles";
    puVar5[3] = 0x28;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,QAngle(CBaseAnimating::*)(int),QAngle,int>::
                Call;
    puVar5[10] = CBaseAnimating::ScriptGetAttachmentAngles;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Ask whether the main sequence is done playing";
    *puVar5 = "IsSequenceFinished";
    puVar5[1] = "IsSequenceFinished";
    puVar5[3] = 6;
    puVar5[9] = CMemberScriptBinding0<CBaseAnimating*,bool(CBaseAnimating::*)(),bool>::Call;
    puVar5[10] = CBaseAnimating::IsSequenceFinished;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),g_CBaseAnimating_ScriptDesc._28_4_)
    ;
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Sets a bodygroup";
    *puVar5 = "SetBodygroup";
    puVar5[1] = "SetBodygroup";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 2) {
      puVar5[5] = 2;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(8);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],8);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding2<CBaseAnimating*,void(CBaseAnimating::*)(int,int),void,int,int>
                ::Call;
    puVar5[10] = CBaseAnimating::SetBodygroup;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get a bodygroup by id";
    *puVar5 = "GetBodygroup";
    puVar5[1] = "GetBodygroup";
    puVar5[3] = 5;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,int(CBaseAnimating::*)(int),int,int>::Call;
    puVar5[10] = CBaseAnimating::GetBodygroup;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get the bodygroup id\'s name";
    *puVar5 = "GetBodygroupName";
    puVar5[1] = "GetBodygroupName";
    puVar5[3] = 0x1f;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,char_const*(CBaseAnimating::*)(int),char_const*,int>
                ::Call;
    puVar5[10] = CBaseAnimating::GetBodygroupName;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Find a bodygroup id by name";
    *puVar5 = "FindBodygroupByName";
    puVar5[1] = "FindBodygroupByName";
    puVar5[3] = 5;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 1) {
      puVar5[5] = 1;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(4);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],4);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding1<CBaseAnimating*,int(CBaseAnimating::*)(char_const*),int,char_const*>
                ::Call;
    puVar5[10] = CBaseAnimating::FindBodygroupByName;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "Get name by group and part";
    *puVar5 = "GetBodygroupPartName";
    puVar5[1] = "GetBodygroupPartName";
    puVar5[3] = 0x1f;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 2) {
      puVar5[5] = 2;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(8);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],8);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding2<CBaseAnimating*,char_const*(CBaseAnimating::*)(int,int),char_const*,int,int>
                ::Call;
    puVar5[10] = CBaseAnimating::GetBodygroupPartName;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = &DAT_00d539c2;
    *puVar5 = "GetModelScale";
    puVar5[1] = "GetModelScale";
    puVar5[3] = 1;
    puVar5[9] = CMemberScriptBinding0<CBaseAnimating*,float(CBaseAnimating::*)(),float>::Call;
    puVar5[10] = CBaseAnimating::GetModelScale;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),g_CBaseAnimating_ScriptDesc._28_4_)
    ;
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "(scale, change_duration) Changes a model\'s scale over time";
    *puVar5 = "SetModelScale";
    puVar5[1] = "SetModelScale";
    puVar5[3] = 0;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 2) {
      puVar5[5] = 2;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(8);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],8);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    uVar2 = g_CBaseAnimating_ScriptDesc._28_4_;
    puVar5[9] = CMemberScriptBinding2<CBaseAnimating*,void(CBaseAnimating::*)(float,float),void,float,float>
                ::Call;
    puVar5[10] = CBaseAnimating::SetModelScale;
    puVar5[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseAnimating_ScriptDesc + 0x10),uVar2);
    puVar5 = (undefined4 *)(iVar3 * 0x30 + g_CBaseAnimating_ScriptDesc._16_4_);
    puVar5[2] = "(id, value) Sets a pose parameter value";
    *puVar5 = "SetPoseParameter";
    puVar5[1] = "ScriptSetPoseParameter";
    puVar5[3] = 1;
    puVar5[6] = 1;
    if ((int)puVar5[5] < 2) {
      puVar5[5] = 2;
      if ((void *)puVar5[4] == (void *)0x0) {
        pvVar4 = malloc(8);
        puVar5[4] = pvVar4;
      }
      else {
        pvVar4 = realloc((void *)puVar5[4],8);
        puVar5[4] = pvVar4;
      }
    }
    else {
      pvVar4 = (void *)puVar5[4];
    }
    puVar5[8] = pvVar4;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar5 + 4),puVar5[7],local_20);
    puVar5[9] = CMemberScriptBinding2<CBaseAnimating*,float(CBaseAnimating::*)(int,float),float,int,float>
                ::Call;
    puVar5[10] = CBaseAnimating::ScriptSetPoseParameter;
    puVar5[0xb] = 1;
    return (ScriptClassDesc_t *)g_CBaseAnimating_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CBaseAnimating_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)