L L4D2node

GetScriptDesc<CBaseFlex>

0x00628a90 · 615 bytes · __cdecl

_Z13GetScriptDescI9CBaseFlexEP17ScriptClassDesc_tPT_

Decompiled

ScriptClassDesc_t * (1 param)

/* ScriptClassDesc_t* GetScriptDesc<CBaseFlex>(CBaseFlex*) */

ScriptClassDesc_t * GetScriptDesc<CBaseFlex>(CBaseFlex *param_1)

{
  ScriptClassDesc_t *pSVar1;
  undefined4 uVar2;
  int iVar3;
  undefined4 *puVar4;
  void *pvVar5;
  int local_20 [4];
  
  if (GetScriptDesc<CBaseFlex>(CBaseFlex*)::bInitialized == '\0') {
    GetScriptDesc<CBaseFlex>(CBaseFlex*)::bInitialized = 1;
    g_CBaseFlex_ScriptDesc._8_4_ = s_Animated_characters_who_have_ver_00c616d0;
    g_CBaseFlex_ScriptDesc._0_4_ = (int)"funCBaseFlex" + 3;
    g_CBaseFlex_ScriptDesc._4_4_ = (int)"funCBaseFlex" + 3;
    g_CBaseFlex_ScriptDesc._12_4_ = GetScriptDesc<CBaseAnimating>((CBaseAnimating *)0x0);
    for (pSVar1 = (ScriptClassDesc_t *)g_CBaseFlex_ScriptDesc._12_4_;
        (iVar3 = g_CBaseFlex_ScriptDesc._44_4_, pSVar1 != (ScriptClassDesc_t *)0x0 &&
        (iVar3 = *(int *)(pSVar1 + 0x2c), *(int *)(pSVar1 + 0x2c) == 0));
        pSVar1 = *(ScriptClassDesc_t **)(pSVar1 + 0xc)) {
    }
    g_CBaseFlex_ScriptDesc._44_4_ = iVar3;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseFlex_ScriptDesc + 0x10),g_CBaseFlex_ScriptDesc._28_4_);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CBaseFlex_ScriptDesc._16_4_);
    puVar4[2] = "Returns the instance of the oldest active scene entity (if any).";
    *puVar4 = "GetCurrentScene";
    puVar4[1] = "ScriptGetOldestScene";
    puVar4[3] = 0x20;
    puVar4[9] = CMemberScriptBinding0<CBaseFlex*,HSCRIPT__*(CBaseFlex::*)(),HSCRIPT__*>::Call;
    puVar4[10] = CBaseFlex::ScriptGetOldestScene;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseFlex_ScriptDesc + 0x10),g_CBaseFlex_ScriptDesc._28_4_);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CBaseFlex_ScriptDesc._16_4_);
    puVar4[2] = "Returns the instance of the scene entity at the specified index.";
    *puVar4 = "GetSceneByIndex";
    puVar4[1] = "ScriptGetSceneByIndex";
    puVar4[3] = 0x20;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 1) {
      puVar4[5] = 1;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(4);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],4);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    local_20[0] = 5;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    uVar2 = g_CBaseFlex_ScriptDesc._28_4_;
    puVar4[9] = CMemberScriptBinding1<CBaseFlex*,HSCRIPT__*(CBaseFlex::*)(int),HSCRIPT__*,int>::Call
    ;
    puVar4[10] = CBaseFlex::ScriptGetSceneByIndex;
    puVar4[0xb] = 1;
    iVar3 = CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>::
            InsertBefore((CUtlVector<ScriptFunctionBinding_t,CUtlMemory<ScriptFunctionBinding_t,int>>
                          *)(g_CBaseFlex_ScriptDesc + 0x10),uVar2);
    puVar4 = (undefined4 *)(iVar3 * 0x30 + g_CBaseFlex_ScriptDesc._16_4_);
    puVar4[2] = "Play the specified .vcd file.";
    *puVar4 = "PlayScene";
    puVar4[1] = "ScriptPlayScene";
    puVar4[3] = 1;
    puVar4[6] = 1;
    if ((int)puVar4[5] < 2) {
      puVar4[5] = 2;
      if ((void *)puVar4[4] == (void *)0x0) {
        pvVar5 = malloc(8);
        puVar4[4] = pvVar5;
      }
      else {
        pvVar5 = realloc((void *)puVar4[4],8);
        puVar4[4] = pvVar5;
      }
    }
    else {
      pvVar5 = (void *)puVar4[4];
    }
    puVar4[8] = pvVar5;
    local_20[0] = 0x1f;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    local_20[0] = 1;
    CUtlVector<int,CUtlMemory<int,int>>::InsertBefore
              ((CUtlVector<int,CUtlMemory<int,int>> *)(puVar4 + 4),puVar4[7],local_20);
    puVar4[9] = CMemberScriptBinding2<CBaseFlex*,float(CBaseFlex::*)(char_const*,float),float,char_const*,float>
                ::Call;
    puVar4[10] = CBaseFlex::ScriptPlayScene;
    puVar4[0xb] = 1;
    return (ScriptClassDesc_t *)g_CBaseFlex_ScriptDesc;
  }
  return (ScriptClassDesc_t *)g_CBaseFlex_ScriptDesc;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

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