L L4D2node

CBaseAnimating::DrawServerHitboxes

0x005e5cf0 · 543 bytes · __thiscall

_ZN14CBaseAnimating18DrawServerHitboxesEfb

Decompiled

undefined (3 params)

/* CBaseAnimating::DrawServerHitboxes(float, bool) */

void __thiscall CBaseAnimating::DrawServerHitboxes(CBaseAnimating *this,float param_1,bool param_2)

{
  int iVar1;
  int *piVar2;
  int iVar3;
  int *piVar4;
  int iVar5;
  int local_58;
  int local_54;
  int local_50;
  Vector local_4c [12];
  QAngle local_40 [12];
  float local_34;
  float local_30;
  float local_2c;
  float local_28;
  float local_24;
  float local_20;
  
  piVar2 = mdlcache;
  (**(code **)(*mdlcache + 0x68))(mdlcache);
  piVar4 = *(int **)(this + 0x13e0);
  if (piVar4 == (int *)0x0) {
                    /* try { // try from 005e5ed9 to 005e5eec has its CatchHandler @ 005e5f11 */
    iVar5 = CBaseEntity::GetModel((CBaseEntity *)this);
    if (iVar5 != 0) {
      LockStudioHdr(this);
    }
    piVar4 = *(int **)(this + 0x13e0);
    if (piVar4 == (int *)0x0) goto LAB_005e5efe;
  }
  iVar5 = *piVar4;
  if ((iVar5 != 0) &&
     (iVar5 = *(int *)(iVar5 + 0xb0) + *(int *)(this + 0x460) * 0xc + iVar5, iVar5 != 0)) {
    if (0 < *(int *)(iVar5 + 4)) {
      iVar3 = 0;
      local_58 = 0xff;
      local_54 = 0;
      local_50 = 0;
      do {
        while( true ) {
          if ((*(int *)(sv_showonlyhitbox._28_4_ + 0x30) != -1) &&
             (iVar3 != *(int *)(sv_showonlyhitbox._28_4_ + 0x30))) break;
          piVar4 = (int *)(iVar3 * 0x44 + *(int *)(iVar5 + 8) + iVar5);
                    /* try { // try from 005e5db6 to 005e5eb3 has its CatchHandler @ 005e5f11 */
          GetBonePosition(this,*piVar4,local_4c,local_40);
          if (!param_2) {
            iVar1 = (piVar4[1] % 8) * 0xc;
            local_50 = (int)(*(float *)(hullcolor + (piVar4[1] % 8) * 0xc) * 255.0);
            local_54 = (int)(*(float *)(hullcolor + iVar1 + 4) * 255.0);
            local_58 = (int)(*(float *)(hullcolor + iVar1 + 8) * 255.0);
          }
          local_2c = *(float *)(this + 0x464);
          local_28 = (float)piVar4[5] * local_2c;
          local_24 = (float)piVar4[6] * local_2c;
          local_20 = (float)piVar4[7] * local_2c;
          local_34 = (float)piVar4[2] * local_2c;
          local_30 = (float)piVar4[3] * local_2c;
          local_2c = local_2c * (float)piVar4[4];
          NDebugOverlay::BoxAngles
                    (local_4c,(Vector *)&local_34,(Vector *)&local_28,local_40,local_50,local_54,
                     local_58,0,param_1);
          iVar3 = iVar3 + 1;
          if (*(int *)(iVar5 + 4) <= iVar3) goto LAB_005e5ec0;
        }
        iVar3 = iVar3 + 1;
      } while (iVar3 < *(int *)(iVar5 + 4));
    }
LAB_005e5ec0:
    (**(code **)(*piVar2 + 0x6c))(piVar2);
    return;
  }
LAB_005e5efe:
  (**(code **)(*piVar2 + 0x6c))(piVar2);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)