L L4D2node

CRagdollProp::DrawDebugGeometryOverlays

0x00798af0 · 360 bytes · __thiscall

_ZN12CRagdollProp25DrawDebugGeometryOverlaysEv

Decompiled

undefined (1 param)

/* CRagdollProp::DrawDebugGeometryOverlays() */

void __thiscall CRagdollProp::DrawDebugGeometryOverlays(CRagdollProp *this)

{
  int *piVar1;
  uint uVar2;
  CRagdollProp *pCVar3;
  int iVar4;
  int in_GS_OFFSET;
  longdouble lVar5;
  Vector local_138 [12];
  CFmtStrN<256> local_12c [5];
  char local_127 [263];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  uVar2 = *(uint *)(this + 0x110);
  if ((uVar2 & 4) != 0) {
    CBaseAnimating::DrawServerHitboxes((CBaseAnimating *)this,0.0,false);
    uVar2 = *(uint *)(this + 0x110);
  }
  if (((uVar2 & 8) != 0) && (0 < *(int *)(this + 0x13f8))) {
    pCVar3 = this + 0x1410;
    iVar4 = 0;
    do {
      piVar1 = *(int **)pCVar3;
      if (piVar1 != (int *)0x0) {
        lVar5 = (longdouble)(**(code **)(*piVar1 + 0x78))(piVar1);
        (**(code **)(**(int **)pCVar3 + 0xc4))(*(int **)pCVar3,local_138,0);
        CFmtStrN<256>::CFmtStrN(local_12c,"mass %.1f",(double)(float)lVar5);
        NDebugOverlay::EntityTextAtPosition(local_138,0,local_127,0.0,0,0xff,0,0xff);
      }
      iVar4 = iVar4 + 1;
      pCVar3 = pCVar3 + 0x54;
    } while (iVar4 < *(int *)(this + 0x13f8));
  }
  CBaseEntity::DrawDebugGeometryOverlays((CBaseEntity *)this);
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)