L L4D2node

CServerGameDLL::PreClientUpdate

0x006c9d70 · 399 bytes · __thiscall

_ZN14CServerGameDLL15PreClientUpdateEb

Decompiled

undefined (2 params)

/* CServerGameDLL::PreClientUpdate(bool) */

void __thiscall CServerGameDLL::PreClientUpdate(CServerGameDLL *this,bool param_1)

{
  uint uVar1;
  byte *pbVar2;
  int *piVar3;
  char *pcVar4;
  CBaseAnimating *pCVar5;
  byte *pbVar6;
  int iVar7;
  CBaseEntity *pCVar8;
  
  if (!param_1) {
    return;
  }
  DrawAllDebugOverlays();
  IGameSystem::PreClientUpdateAllSystems();
  uVar1 = *(uint *)(sv_showhitboxes._28_4_ + 0x30);
  if (uVar1 == 0xffffffff) {
    return;
  }
  if (uVar1 == 0) {
    pCVar8 = (CBaseEntity *)0x0;
    while( true ) {
      pcVar4 = "FCVAR_NEVER_AS_STRING";
      if (((sv_showhitboxes[0x15] & 0x10) == 0) &&
         (pcVar4 = *(char **)(sv_showhitboxes._28_4_ + 0x24), pcVar4 == (char *)0x0)) {
        pcVar4 = "";
      }
      pCVar8 = (CBaseEntity *)
               CGlobalEntityList::FindEntityByName
                         ((CGlobalEntityList *)gEntList,pCVar8,pcVar4,(CBaseEntity *)0x0,
                          (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
      if (pCVar8 == (CBaseEntity *)0x0) break;
      pCVar5 = (CBaseAnimating *)
               __dynamic_cast(pCVar8,&CBaseEntity::typeinfo,&CBaseAnimating::typeinfo,0);
      if (pCVar5 != (CBaseAnimating *)0x0) {
        CBaseAnimating::DrawServerHitboxes(pCVar5,0.0,false);
      }
    }
    return;
  }
  if (uVar1 < 0x800) {
    pbVar2 = *(byte **)(gpGlobals + 0x58);
    if (pbVar2 == (byte *)0x0) {
      return;
    }
    pbVar6 = pbVar2 + uVar1 * 0x10;
    if ((*pbVar6 & 2) == 0) goto LAB_006c9e86;
  }
  else {
    pbVar2 = *(byte **)(gpGlobals + 0x58);
    if (*(byte **)(gpGlobals + 0x58) == (byte *)0x0) {
      return;
    }
  }
  pbVar6 = pbVar2;
  if ((*pbVar6 & 2) != 0) {
    return;
  }
LAB_006c9e86:
  piVar3 = *(int **)(pbVar6 + 0xc);
  if (((piVar3 != (int *)0x0) && (iVar7 = (**(code **)(*piVar3 + 0x18))(piVar3), iVar7 != 0)) &&
     (pCVar5 = (CBaseAnimating *)
               __dynamic_cast(iVar7,&CBaseEntity::typeinfo,&CBaseAnimating::typeinfo,0),
     pCVar5 != (CBaseAnimating *)0x0)) {
    CBaseAnimating::DrawServerHitboxes(pCVar5,0.0,false);
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)